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Tracker: Bugs

5 Feeble: Missing Subtitle Crash - ID: 1536401
Last Update: Comment added ( eriktorbjorn )

2-CD English Mac Feeble Files
Windows ScummVM 0.10.0svn (08/08/2006)
(and 0.9.0 release)

The game completely dies (no debug popup) while talking
to Gardum, hidden outside HQ.

With subtitles off, the crash doesn't happen.

When they're on, this is the last one displayed.
"Distraction. Yeah, that's just what I was thinking."


I assume this is like the missing speech bug from the
6th.


Vhati ( vhati ) - 2006-08-08 03:49

5

Closed

Fixed

Torbjörn Andersson

Unknown Crash/Other

The Feeble Files

Public


Comments ( 4 )

Date: 2006-08-13 06:34
Sender: eriktorbjorn

Logged In: YES
user_id=577918

Committed to both branch and trunk, after further discussion
with Kirben.


Date: 2006-08-13 05:37
Sender: kirben

Logged In: YES
user_id=34715

Not surprising this bug was in the original version, since
printScreenText() is only used for hitbox names in the
original version.

The patch looks fine, I don't recall any hitbox names that
wrapped onto next time. So shouldn't be any visual
difference compared to the original version.


Date: 2006-08-12 15:28
Sender: eriktorbjorn

Logged In: YES
user_id=577918

I can reproduce this crash - sometimes - but it's not that
the subtitles are missing. Rather, it looks like a bug in
SimonEngine::printScreenText() but, if so, one that matches
the original behaviour, as far as I can tell:

If I understand it correctly, when the text is being
prepared, the first line is limited to max 200 pixels. Each
subsequent line is limited to the length of the line
preceding it. So the lines get shorter and shorter.
Eventually, the lines get so short that even one word won't
fit on it.

I've attached a patch which changes the behaviour so that
each line is limited to (in this case) 200 pixels, no matter
what the preceding line was. That seems like more sensible
behaviour to me, but I'd like to hear Kirben's opinion,
before doing anything rash.


Date: 2006-08-08 18:21
Sender: lordhoto

Logged In: YES
user_id=991728

Changing the priority of the bug report changes nothing,
this is just used by the ScummVM team, we reset user made
priority changes. So please don't change it again and wait
until there is news on this.


Attached Files ( 2 )

Filename Description Download
ff-wrap.diff Patch against current SVN Download
feeble.001 Saved Game Download

Changes ( 9 )

Field Old Value Date By
status_id Open 2006-08-13 06:34 eriktorbjorn
close_date - 2006-08-13 06:34 eriktorbjorn
assigned_to kirben 2006-08-13 06:34 eriktorbjorn
resolution_id None 2006-08-13 06:34 eriktorbjorn
assigned_to nobody 2006-08-12 15:29 eriktorbjorn
File Added 188820: ff-wrap.diff 2006-08-12 15:28 eriktorbjorn
priority 9 2006-08-08 18:21 lordhoto
priority 5 2006-08-08 04:06 vhati
File Added 188105: feeble.001 2006-08-08 03:49 vhati