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Tmi-3

Tracker: Feature Requests

5 Area/Dir structure - ID: 1234282
Last Update: Comment added ( somerville32 )

I'm not sure this is where this should be, BUT...

I would like to see a standard area directory structure
for mobs, rooms, objects, etc....

My thought is that it would make it much easier for new
wizzes to navigate and find examples in existing areas,
if the directory structure were standarized. for example:

/area/areaname/mobs/ all mobs go here
/area/areaname/mobs/subarea mobs for subareas
/area/areaname/rooms/ all rooms go here
/area/areaname/rooms/subarea subarea rooms
/area/areaname/obj/ all objects go here
/area/areaname/obj/weapons weapons go here
/area/areaname/obj/armor armor goes here
/area/areaname/obj/special special/quest items
/area/areaname/obj/subarea subarea objects

etc...

Possibly even autocreate the directory structure once
area creation is begun.


Zaphod ( revathiest ) - 2005-07-07 16:47

5

Closed

None

Cody AW Somerville

General

Mudlib

Public


Comment ( 1 )




Date: 2005-11-19 14:00
Sender: somerville32Project Admin

Logged In: YES
user_id=1224678

TMI-3 has a new name and a new location. You can now find us
at lpuni.sourceforge.net

If you'd like to forward your feature request to our new
tracker, we'd greatly appreacite it.

Thank you,

Cody Somerville


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Changes ( 4 )

Field Old Value Date By
status_id Open 2005-11-19 14:00 somerville32
artifact_group_id None 2005-11-19 14:00 somerville32
assigned_to nobody 2005-11-19 14:00 somerville32
close_date - 2005-11-19 14:00 somerville32