FR Gods - Zin Enhancement
Zin is a bit lackluster for a starting option, especially considering the recent loss of a power to Elyvilon and the gold for piety option making late-game conversions a lot easier. I was trying to come up with a way to improve Zin without throwing out everything and I came up with a couple ideas.
* Mutation Removal - At three stars of piety, Zin has a low chance of removing an external (scales, hooves, horns, etc) mutation every 1000 turns. The chance of this occuring increases as piety does. At five to six stars of piety, Zin is given a chance at removing an internal mutation (teleportitis, fast metabolism, robust, swiftness, etc) every 1000 turns. If this internal mut check fails, give a chance at clearing away an internal mutation.
*Imprisonment - After Recitation, the next ability the Zinnite gets is Imprisonment. Think of this as a reverse sanctuary. Would cost three magic and some piety. Invoking this ability creates a one-square prison - the monster inside cannot leave, cannot act (with possible exception of quaffing potions and a few self-buffing spells, berserk excluded), and cannot be attacked without breaking the prison (and halving the damage or doubling the resistance roll). Some actions might not break prison (but why?): healing, hibernation, slowing, teleporting, etc. - or all actions affecting that square break the prison EXCEPT Reciting the Axioms of Laws. Alternatively, an imprisoned monster might simply be put in stasis (no poisoning to death an imprisoned monster) until the prison ends naturally. I'm thinking that imprisonment is irresistable, and can imprison everything less than a demon lord.
However it is implemented, it would have an interesting synergy with recite and risk being overpowered in corridors. If you used it in a corridor, you could recite without risk of a berserk ogre smashing you, as the monster near you is locked up. It could risk abuse with smite-style spells such as air strike or making it too easy to run away. It may be worth making the prison break line of sight, as then you couldn't smite past, but on the other hand, it would give you hellion immunity in the narrow corridors of elf:7 - but so does sanctuary.
I'm sure both these ideas could use polish and tweaking, but they both fit in with Zin's existing style, and give some incentive to play Zin before you can just buy your way into his heart.
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Date: 2009-12-04 22:20:53 PST This FR attracted 36 comments in 9 days :) |
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Date: 2009-07-15 14:09:22 PDT Hmm. Thanks jpeg. All around, doesn't seem too important whether a |
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Date: 2009-07-14 03:57:27 PDT Monster intelligence isn't terribly important right now. Off my head I can |
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Date: 2009-07-13 20:47:37 PDT I made a list of natural/normal and natural/high creatures. Also, most |
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Date: 2009-07-12 05:05:46 PDT Recite already only affects monsters of above animal intelligence, but |
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Date: 2009-07-11 23:36:31 PDT You're right that intelligence isn't very fine grained. But, there is |
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Date: 2009-07-11 20:00:01 PDT Megane: that sounds interesting but I am not sure if monster intelligence |
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Date: 2009-07-10 15:02:29 PDT I don't know how it works - I agree that checking MR is odd. |
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Date: 2009-07-10 12:49:30 PDT Book of Tax Law - monsters sleep or drop HDx5 gold. Limited uses. |
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Date: 2009-07-10 00:03:13 PDT I did mean range of MR of monsters that recite affects at current power. |
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Date: 2009-07-09 14:39:26 PDT kotk: I agree that the power is too low. |
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Date: 2009-07-08 21:46:55 PDT dpeg: Recite is narrow because of its low power. It works kind of reliably |
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Date: 2009-07-08 19:03:11 PDT ?? animal skin +0 is too much reliability? |
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Date: 2009-07-08 13:10:03 PDT kotk: Too much reliability is bad (see Okawaru); some unreliability is good |
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Date: 2009-07-08 12:27:54 PDT As much as I like the book of law idea, I can't come up with any |
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Date: 2009-07-08 08:25:07 PDT @Daftfad- I actually really like the first half of the books of law, the |
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Date: 2009-07-08 07:43:13 PDT One comment on original FR: |
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Date: 2009-07-07 23:07:07 PDT Reliability is fine i think. If audience got hasted, went battle frenzy or |
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Date: 2009-07-07 20:44:35 PDT Megane: I think that it's ally play is not fully out of the question with |
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Date: 2009-07-07 20:20:56 PDT I've been wondering why recitation holds you in place. (I'm not doing very |
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Date: 2009-07-07 19:54:35 PDT Gods don't need to be better than other gods to have a purpose, so long as |
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Date: 2009-07-07 15:05:08 PDT nobody: I you keep being unable to sign your (close to worthless) comments, |
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Date: 2009-07-07 13:56:00 PDT Healers have no way of getting allies, so the concept does not well work in |
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Date: 2009-07-07 12:57:40 PDT The idea of a Healer class is certainly not unique. In Crawl, the idea is |
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Date: 2009-07-07 12:10:42 PDT How does it even make sense that the god of purity and god of healing are |
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Date: 2009-07-07 08:42:36 PDT I'd be happy to discuss Elyvilon - after playing a deep dwarf healer I'm of |
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Date: 2009-07-07 08:23:18 PDT There's nobody who needs healing in the dungeon, since monsters don't fight |
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Date: 2009-07-07 07:56:47 PDT borsuk: Same here. This is why I like Prison better than Pestilence. |
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Date: 2009-07-07 00:54:14 PDT I have some trouble comprehending how does spreading filth and plague fit |
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Date: 2009-07-06 23:31:24 PDT What if holy was added as a magic school and Zin was the god of holy magic? |
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Date: 2009-07-06 22:18:47 PDT I don't think we want classical summons from Zin. A number of gods do that |
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Date: 2009-07-06 22:09:42 PDT dploog: |
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Date: 2009-07-06 20:21:46 PDT Zin is the god of order right? Maybe he should have control everything |
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Date: 2009-07-06 19:51:18 PDT I find Zin unsatisfying. Recite burns a lot of time and has so much more |
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Date: 2009-07-06 19:27:13 PDT Not that I think Zin should get permanent followers - why? That would make |
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Date: 2009-07-06 18:10:19 PDT I think he should have permanent followers like the other priests, but then |
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Date: 2009-07-06 15:32:46 PDT Thanks for the FR! |