FR Gods - Zin Enhancement
Zin is a bit lackluster for a starting option, especially considering the recent loss of a power to Elyvilon and the gold for piety option making late-game conversions a lot easier. I was trying to come up with a way to improve Zin without throwing out everything and I came up with a couple ideas.
* Mutation Removal - At three stars of piety, Zin has a low chance of removing an external (scales, hooves, horns, etc) mutation every 1000 turns. The chance of this occuring increases as piety does. At five to six stars of piety, Zin is given a chance at removing an internal mutation (teleportitis, fast metabolism, robust, swiftness, etc) every 1000 turns. If this internal mut check fails, give a chance at clearing away an internal mutation.
*Imprisonment - After Recitation, the next ability the Zinnite gets is Imprisonment. Think of this as a reverse sanctuary. Would cost three magic and some piety. Invoking this ability creates a one-square prison - the monster inside cannot leave, cannot act (with possible exception of quaffing potions and a few self-buffing spells, berserk excluded), and cannot be attacked without breaking the prison (and halving the damage or doubling the resistance roll). Some actions might not break prison (but why?): healing, hibernation, slowing, teleporting, etc. - or all actions affecting that square break the prison EXCEPT Reciting the Axioms of Laws. Alternatively, an imprisoned monster might simply be put in stasis (no poisoning to death an imprisoned monster) until the prison ends naturally. I'm thinking that imprisonment is irresistable, and can imprison everything less than a demon lord.
However it is implemented, it would have an interesting synergy with recite and risk being overpowered in corridors. If you used it in a corridor, you could recite without risk of a berserk ogre smashing you, as the monster near you is locked up. It could risk abuse with smite-style spells such as air strike or making it too easy to run away. It may be worth making the prison break line of sight, as then you couldn't smite past, but on the other hand, it would give you hellion immunity in the narrow corridors of elf:7 - but so does sanctuary.
I'm sure both these ideas could use polish and tweaking, but they both fit in with Zin's existing style, and give some incentive to play Zin before you can just buy your way into his heart.
Paul Maloney ( cloture ) - 2009-07-06 14:51:51 PDT