Tracker: Feature Requests

5 Patchouli ~ The goddess of elemental competence - ID: 2797121
Last Update: Comment added ( dploog )

Third day, third deity for Crawl. I'm on a roll with the last two and this is probably going to be my last one for a while.


Patchouli is the goddess of all elements. She does not command any single one but her grasp is firm as she can control the elemental aspects of the world with relative ease. Her followers are expected to be just as versatile and adaptable as she is as well as learn to command these elements at will.


Patchouli is pleased by:
-Killing and sacrificing creatures.
-Sacrificing items that have a specific element attached to them. Ex. Rings of fire or ice, weapons branded with fire, ice, electricity, draining, armor with elemental resistances, etc. You can sacrifice them by dropping them on the floor and praying.

Patchouli requires penance for:
-Nothing in particular.

Powers granted:
1. Level one elemental defense (I'll explain this below)
2. Level two elemental defense
3. Imbue Self with Element ~ Invokable ability, for a short while, the character imbues his or her weapon (fists included) with the elemental brand of their choosing. So you can start punching things with flaming fists for a short time. Spells of the same element will have a boost in power. Opposite elemental spells don't suffer a drop in effectiveness. Lasts longer with higher invoke ability. Costs a good amount of MP, piety, and food.
4. Level three elemental defense and a constant level 1 resistance in every element except electricity.


Elements count as the following:
-Fire
-Ice/Water
-Electricity
-Negative Energy


Elemental Defense:
Let's say your character has no equipment on and that all elemental resistances are at zero. Your character gets hit with fire and has elemental defense level 1, then the fire resistance for that character will jump to 1 level of resistance to fire for a short time. If the character is continually hit with fire, the elemental resistance stays up. If s/he is not hit for a while, the resistance disappears. If the character is hit by ice and fire in a short period, both resistances go up. In this way, if the character is hit by all four elements, s/he can have all four resistances up.

At level 2, the resistances jump to level 2 resistance when the character is hit by said element. And at rank 3, the character's resistance to said element when hit by it jumps up to max elemental resistance for that element. And like before, the resistance wears off if not hit by said element, however, at the higher ranks, the resistance takes longer to wear off.

So yeah, if hit by all four elements, the chart can look like this:
Res.Fire +++
Res. Cold +++
Life Prot. +++
Res. Poi. .
Res. Elec. +

There are two exceptions to this rule, one is if you enter a branch of hell that specializes in an element. Then you'd get a message along the lines of "The heat is so intense that you already feel yourself being protected from the fire." And that element would jump to max and stay at max for throughout that part of hell. The other is if you hit yourself with said element, such as a disk of storms.


If you leave the religion:
-Your resistances have a chance of temporarily dropping when being hit by an elemental attack. Ex. Get hit by a fire spell, fire resistance drops.
-Elementals and fiends are summoned in at random.
-You're smited with a random element at times.



This deity started out as a way to give monks a boost they needed in gameplay, so it was originally a buddhist kind of deity. But then I realized that it was too niche, so I rewrote it and got this result. Again, it's still helping monks a lot as they don't typically get these kind of elemental boosts and defenses that normal weapon users get. However, other classes are more than capable of making good use of this deity and it maintains balance by the fact that you don't have total defense against all elements at any given time, instead, it spikes when needed, namely Zot, hells, and various other places that will hit you with a variety of elements. Granted, she not too good early game, but there aren't many elemental oriented attacks at that point either.

-Ramus


Nobody/Anonymous ( nobody ) - 2009-05-26 17:26:10 PDT

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Comments ( 9 )

Date: 2009-12-03 21:44:34 PST
Sender: dploogProject Admin

Moved to
http://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:other
closing this one.


Date: 2009-05-30 14:23:49 PDT
Sender: nobody

I think erebos is also seriously overpowered, and not particularly
inspired. (Shadows theme could do so much, but still uses 'shadow step',
which I've seen too much of).

Megane


Date: 2009-05-30 11:17:01 PDT
Sender: nobody

Okay, with the overpoweredness and lack of a Crawl-y name, I think it'd be
a good idea to just scrap this one. Erebos is a good idea, though.


Date: 2009-05-29 22:56:48 PDT
Sender: nobody

Oh come on - do monks need a boost ? Unarmed combat deals easily the
highest damage of all 'weapon' skills. Being unarmored also means you'll
have a lot of EV and stealth. What are you trying to compensate for - gold
dragon armour that you take for granted for everyone else ?

Maybe it's your playing skills that need a boost ?

b0rsuk


Date: 2009-05-29 01:31:54 PDT
Sender: nobody

"This deity started out as a way to give monks a boost they needed in
gameplay"



Date: 2009-05-27 12:46:18 PDT
Sender: nobody

Still overpowed, especially with regeneration. Default god of trolls, it
would cover the only weakness they have. But first and foremost, boring.
Recycles existing effects, and overlaps with TSO (negative energy
resistance).

b0rsuk


Date: 2009-05-27 12:00:34 PDT
Sender: nobody

The general balance there is the fact that in order for the defense to
activate, you must get hit by an enemy's elemental attack first. So,
unless you have some other level of elemental defense on, you'd be hit by
the full blast in order for the defense to go up, so the problem with
Patchouli is that you're going to get hurt before you get the power going.
On paper, it doesn't sound bad, but in practice, that first hit will be
crucial and often times, very dangerous.


Date: 2009-05-27 03:23:35 PDT
Sender: nobody

I like this generally but would maybe change a couple of things:

First, level 3 elemental defence sounds very very strong, especially as it
doesn't seem to incur a piety cost. This would basically nullify late game
nasties like shadow dragons, titans and orbs of fire. Related to this is
that it would make TSO even less appealing as negative energy resitance is
one of his main perks, and the new deity would offer this as well as other
resistances also.

I would consider reducing the resistances to fire, cold and electricty only
and/or find some way to make these high level resistances less overpowering
e.g. no piety gain from killing only from exploring or make them have a
piety cost to invoke.

Molari


Date: 2009-05-26 17:54:04 PDT
Sender: nobody

One thing I forgot to mention about the Imbue Self with Element ability,
any weapon that is already branded will be temporarily written over until
the effect wears off. This element change does not affect artifacts.

-Ramus


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Changes ( 3 )

Field Old Value Date By
status_id Open 2009-12-03 21:44:34 PST dploog
allow_comments 1 2009-12-03 21:44:34 PST dploog
close_date - 2009-12-03 21:44:34 PST dploog