Notes:
This is a somewhat major release, with support for Visual
Studio 2010, changes to the XCode build process, and
limited support for SDL 1.3.
Big Changes
- Visual Studio 2010 support added
- ALUT and SDL_gfx dependencies have been dropped
- XCode downloads Frameworks automatically
- XCode release process vastly improved
Frameworks and other files copied into app bundle
automatically when compiling
Bugfixes
- Memory leak when updating Databases fixed
- SConstruct updated, uses more system variables as needed
nocg option added
- Vertical sync fixed in MacOS X
- Apple-Q to quit corrected in MacOS X
- Batch file cleaner scripts support UNC paths
- virtual destructor added to
Sound_Source_Pool::Replacement_Policy
Code Changes
- Partial compatibility with SDL 1.3
Scroll wheel support incomplete
- std::exception caught in main
- Performance warning on image resizing on Texture creation
- Model loading/rendering slightly more consistent with 3ds Max
- Minor menu configurability improvements
- Application/Launcher system changes
- Doxygen file updated, but incompatible with 1.7.x
Source: readme_0.3.3.0.mkd, updated 2011-01-04