Highlights:
- Projector and Unprojector added for picking support;
- Software VBOs allow less featureful GPUs to be used;
- Font and Matrix4f both improved;
Changes:
- Secondary "texture" Material constructor improved;
- Software VBOs - VMware now runs zenilib successfully;
- Model no longer a renderable; call model.render();
- Textures in D3DX9 loaded the OpenGL way;
- Fonts in D3DX9 now work the OpenGL way;
- 2D camera offsets now match;
- Texture tiling fixed in D3DX9;
- Changed internal representation of Matrix4f to match that of OpenGL and D3DX9;
- Fixed Matrix4f::Frustum, Matrix4f::Perspective, ...;
- Fixed Matrix4f inverse;
- Fixed Matrix4f transformation of Vector3f;
- 3D Camera fov fixed;
- Experimental "tunnel vision factor" added to Camera
- Added a set of Projector and Unprojector classes for world-to-screen and screen-to-world coordinate conversion;
- EZ2D rotation changed to be CCW rather than CW;
- Small compilation and safety improvements;
Source: readme_0.2.7.0.mkd, updated 2011-01-04