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Home / zenilib / 0.2.7.0
Name Modified Size Status
Parent folder
Totals: 3 Items   362.1 kB
readme_0.2.7.0.mkd 2011-01-04 1.0 kB
zenilib_0.2.7.0.7z 2008-09-08 105.6 kB 61 downloads
zenilib_0.2.7.0.zip 2008-09-08 255.5 kB 112 downloads

Highlights:

  • Projector and Unprojector added for picking support;
  • Software VBOs allow less featureful GPUs to be used;
  • Font and Matrix4f both improved;

Changes:

  • Secondary "texture" Material constructor improved;
  • Software VBOs - VMware now runs zenilib successfully;
  • Model no longer a renderable; call model.render();
  • Textures in D3DX9 loaded the OpenGL way;
  • Fonts in D3DX9 now work the OpenGL way;
  • 2D camera offsets now match;
  • Texture tiling fixed in D3DX9;
  • Changed internal representation of Matrix4f to match that of OpenGL and D3DX9;
  • Fixed Matrix4f::Frustum, Matrix4f::Perspective, ...;
  • Fixed Matrix4f inverse;
  • Fixed Matrix4f transformation of Vector3f;
  • 3D Camera fov fixed;
  • Experimental "tunnel vision factor" added to Camera
  • Added a set of Projector and Unprojector classes for world-to-screen and screen-to-world coordinate conversion;
  • EZ2D rotation changed to be CCW rather than CW;
  • Small compilation and safety improvements;
Source: readme_0.2.7.0.mkd, updated 2011-01-04