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readme_0.2.6.4.mkd 2011-01-04 524 Bytes
zenilib_0.2.6.4.7z 2008-07-27 102.7 kB 45 downloads
zenilib_0.2.6.4.zip 2008-07-27 249.5 kB 46 downloads

Notes:

Camera fixed for a few specific corner cases and Texture color modulation finally made consistent across OpenGL and Direct3D9 (and made easier to use).

Changes:

Camera now enforces that forward and up remain 100% perpendicular when using functions such as adjust_pitch and adjust_yaw. Templates with set_render_wrapper have now had the function unmarked const. Materials now set the Color even when lighting is disabled, and the Color is now muxed with the Texture color/alpha in both OpenGL and Direct3D9.

Source: readme_0.2.6.4.mkd, updated 2011-01-04