| Name | Modified | Size | Status |
|---|---|---|---|
| Parent folder | |||
| Totals: 3 Items | 350.2 kB | ||
| readme_0.2.6.0.mkd | 2011-01-04 | 1.2 kB | |
| zenilib_0.2.6.0.7z | 2008-07-14 | 101.6 kB | |
| zenilib_0.2.6.0.zip | 2008-07-14 | 247.5 kB | |
Notes:
The Single Compilation Unit technique has been refined and made optional. The Visual Studio projects have been moved up one directory so "working directory" settings are no longer required. Collision detection functionality has been added for Lines, Rays, Line Segments, Spheres, Boxes, Infinite Cylinders, and Capsules. A reasonable number of Widgets have been added for your convenience, including buttons, check boxes, radio buttons, sliders, and text boxes. High Quality Timers have been added with approximately microsecond accuracy. The rendering pipeline has been further abstracted away from OpenGL and Direct3D 9, with a number of matrix functions now done by Zenilib instead of being done by the each rendering library; The Camera helper functions have been updated to use Quaternions resulting in cleaner and more correct code. Directional lighting has finally been fixed in OpenGL. Minor error handling issues with respect to threading and background loading have been resolved. And last but not least, "support" for integration with Soar via SML has been added. If you don't know what this last one means, don't worry about it...