This is a minor feature / major bugfix point release. Please see the change log for details.
Changes:
'Font's no longer store their own 'Color's. Rather they are set when rendering. This fixes bizarre modulation behavior in OpenGL and makes DirectX behavior more direct. There is a slight performance hit in OpenGL however, that should be noted.
It is now possible to wrap multiple renders of a vertex buffer with render_begin() and render_end() to speed rendering.
select_world_matrix() is new, and requires code rewriting wherever push_world or pop_world was used (previously named push_model and pop_model)