by kbr
The project is about turn-based, networked multiplayer, non-cooperative, zero-sum, abstract strategy board games (e.g. Chess, Go, Reversi variants, etc.) on 3D-visualized polyhedra and related recreational (discrete, computational) mathematics.
-2-body system started -representation theory -Schur cover of holonomy group (second cohomology) -McKay correspondence -morphing group continued -procedural 3D textures (Perlin noise) -Costa, M_24, L2_7, S5, A6 -Java-1.5 compatibility -J3DBuffer ...
-2-body system started -representation theory -Schur cover of holonomy group (second cohomology) -McKay correspondence -morphing group continued -procedural 3D textures (Perlin noise) -Costa, M_24, L2_7, S5, A6 -Java-1.5 compatibility -J3DBuffer ...
-demo applet -generalized Rubik game variants (rubicon group treatment M12 etc.) started -Go variant (with random engine) -'vector' groups (single figure A) -Penrose quasicrystal (inflation/deflation) -new graph examples -torus knots (Jones ...
-noncommutative geometry aspects discussed -boundary treatment theory improved -updated bibliography -GUI optional 3D mirror views -transposition hashtables and best-first move ordering -compatibility fixes to autoplayer engine for recent gcj
kbr created the boundary treatment finally understood forum thread
-save position feature -figure 'F' (asymmetric) added -characteristic polynomial computation for a graph and dual -group theory about chess figure movements -autoplayer chess engine with alpha-beta and speedups -probabilistic naive coloring procedure ...
group theory investigation using GAP software replay games feature some fixes
bug fixes here and there flickery rendering solved chess engine speed up improved docu
kbr created the flickery rendering problem solved forum thread
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