The project is about turn-based, networked multiplayer, non-cooperative, zero-sum, abstract strategy board games (e.g. Chess, Go, Reversi variants, etc.) on 3D-visualized polyhedra and related recreational (discrete, computational) mathematics.
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-2-body system started -representation theory -Schur cover of holonomy group (second cohomology) -McKay correspondence -morphing group continued -procedural 3D textures (Perlin noise) -Costa, M_24, L2_7, S5, A6 -Java-1.5 compatibility -J3DBuffer used -MathML
-2-body system started -representation theory -Schur cover of holonomy group (second cohomology) -McKay correspondence -morphing group continued -procedural 3D textures (Perlin noise) -Costa, M_24, L2_7, S5, A6 -Java-1.5 compatibility -J3DBuffer used -MathML
-demo applet -generalized Rubik game variants (rubicon group treatment M12 etc.) started -Go variant (with random engine) -'vector' groups (single figure A) -Penrose quasicrystal (inflation/deflation) -new graph examples -torus knots (Jones polynomial) -iterative deepening in Chess engine -general bug fixes
-noncommutative geometry aspects discussed -boundary treatment theory improved -updated bibliography -GUI optional 3D mirror views -transposition hashtables and best-first move ordering -compatibility fixes to autoplayer engine for recent gcj
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