Simulation of water waves on the X Windows desktop. Windows and mouse are like ships on the sea. Each movement of these ends up in moving water waves. You can even have rain and/or storm stirring up the water.
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* Added dealing with non-rectangular shape of client windows. * Added a criterion for the idle mode: obscurity of output window. * Added xdwapi.
* Added an option for improving the trails of mouse and windows: -eventsperframe <count>. Because this even has influence on CPU load, it got member of the set of options adjusted through the -quality option. * Added options for configuring lighting: -skyintensity <1-10>, -lightintensity <1-10>, -lightaltitude <deg>, -lightazimuth <deg>. In order to solve that, the formulas for calculating the reflections have been redesigned. It is theoretically a little bit more realistic now, but it makes no appreciable difference in the look. * The option -highlightcolor has been renamed to -lightcolor. * Added an option for another method of transparency (still highly experimental): -wmopacity <0-100>.
* The intensity of rain and storm is configurable now. New options: -rain <0-10> and -storm <0-10> (the old yes-or-no variants are deprecated). * The viscosity of the fluid is no longer a constant (without any speed loss). New option: -viscosity <1-5> * The rain feature no longer prevents from the idle mode: just obscure by other windows, but don't give -nww. * Bugfix: On 64-bit x86, xdesktopwaves now even compiles with gcc 3.4. * Bugfix: Fixed arithmetic exception on systems with a small RAND_MAX. * Bugfix: If -stippled, clear window at initialization. * Optimization/Bugfix: The color palette is reduced to have only different colors. This can spare about 10% of the rectangles sent to the server, if the display depth is 16-bit. * Optimization: Treatment of minimum range of out-of-date canvas rows. This spares up to 50% client CPU cycles when there are just very few waves (shortly before entering idle mode).
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