Windfall is a mudlib for DGD, built on top of the kernel library. It aims to provide an intuitive framework for building a DGD based mud. It is heavily inspired by past work on Mud-OS LPmud libs, especially lima and dead-souls. The first release of windf
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My first 'release', a teaser of sorts, was aimed at getting my /System<->/kernel sorted out. The current project is geared towards having a /Game level directory. Inheritance became a big issue straight away. I created an interactive lib in place of a lot of former player.c code. From there I created the architect object and the /System level admin object. I also added in a firstrun setup. When Windfall is run for the first time, instead of the connection being directed to login it goes to config.c. It is a necessary evil, since i use a 'passwords have an encryption key' approach. The encryption key can initially be defined in config, rather than requiring setting its value as part of the installation. A little internal restructuring is underway, since i am a bastard for details. Check again soon & maybe ill have gotten my act together for the release.
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