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Fixed in revision 4892.
2010-01-07 10:52:41 UTC by sigra
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Seems like a regression in revision 4599 (the last chunk in src/logic/warehouse.cc).
2010-01-07 01:11:32 UTC by sigra
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The buildcat.py script needs updating, to include maps with scenarios (the ones that have the event files), so they are translatable (while at the same excluding any others). There currently is only one scenario, which is made translatable.
On a side note: there's an issue with the script removing the credits from headers.
2010-01-06 15:30:13 UTC by soeb
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Easy to reproduce)
1) Set your widelands resolution to 640x480
2) start the editor
3) open the place immovable (for example trees) tool menu
4) crash
Assertion failed: (parent->get_inner_w() > static_cast(get_w())), function move_inside_parent, file src/ui_basic/window.cc, line 139.
The problem is that the tool window is bigger than the resolution.
2010-01-05 14:14:55 UTC by sirver
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Should be fixed in r4883. Please verify and reopen if not.
2010-01-05 12:10:34 UTC by sirver
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For me, now works on debian. Do not sure what was changed.
2010-01-05 09:15:35 UTC by raulferriz
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I'll look into this tomorrow.
2010-01-04 23:07:49 UTC by sirver
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These are known problems. Unfortunately the messages were not implemented in the game logic. So they are not saved with the game.
They have to be moved into the game logic, and player commands must be implemented to delete a message and mark a message as read.
That messages are created when warehouses are loaded from savegames is because the Widelands code does not distinguish between...
2010-01-04 21:39:43 UTC by sigra
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Thanks for contributing. commited in r4880.
2010-01-04 21:21:24 UTC by sirver
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game_data_error has now been implemented to report fatal errors in game data (world and tribe definitions, maps, savegames and replays).
2010-01-04 20:30:43 UTC by sigra