WebRPG.NET Framework is intended to be used as an extensible shell in ASP.NET for creating web-based (turn-based), single-player computer role-playing games in a persistent game world.
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Taking a temporary break from this project to take care of some household projects (painting, hang new closet doors, mow the yard, ...the list goes on!). Will pick up again in Fall 2009.
TBA
TBA
Initial Source Implemented ---------------- * Display Navigation Map -- displays 5x5 grid of images centered around current character location, grid image tiles are map-dependent * Navigation Around Map -- clicking cardinal points around center allow movement in a direction, movement limited to inside map boundaries * Navigation Between Maps -- clicking central image facilitates transportation between maps, transportation between maps allowed at portal points, new character location at map cell (0,0) * Character Location Saved -- player character location data saved to database after each move * Impassable Image Tiles -- image tiles can be flagged as impassable, blocking movement * Map Descriptions -- map areas can be assigned descriptive text * Portal Points -- map portal locations define new map starting points * (Test Maps and Tilesets) Under Development ------------------------- * Map-Independent Tilesets -- categorized image tilesets not dependent upon specific map (not completed) * Items -- item data sets, item management control system, "container" items (items containing other items), character inventory (not completed) * (More Detailed Test Maps and Tilesets)
Initial Source Implemented ---------------- * Display Navigation Map -- displays 5x5 grid of images centered around current character location, grid image tiles are map-dependent * Navigation Around Map -- clicking cardinal points around center allow movement in a direction, movement limited to inside map boundaries * Navigation Between Maps -- clicking central image facilitates transportation between maps, transportation between maps allowed at portal points, new character location at map cell (0,0) * Character Location Saved -- player character location data saved to database after each move * Impassable Image Tiles -- image tiles can be flagged as impassable, blocking movement * Map Descriptions -- map areas can be assigned descriptive text * Portal Points -- map portal locations define new map starting points * (Test Maps and Tilesets) Under Development ------------------------- * Map-Independent Tilesets -- categorized image tilesets not dependent upon specific map (not completed) * Items -- item data sets, item management control system, "container" items (items containing other items), character inventory (not completed) * (More Detailed Test Maps and Tilesets)
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