PROJECT INACTIVE! Warrior Arena is a modular game using ASCII graphics (NCurses) in which the player controls a team of fighters to fight battles. Warrior Arena will (could) be both a roguelike and a manager game.
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After two years of inactivity I decided to officially discontinue the project. I might return to it or not. Contact me in case you'd like updates to Warrior Arena. For those who like ascii-based games I've got a consolation: I started a new project, "@'s Ascii Adventures" ("AAA"), an ascii platform-jumping game The project is not in SourceForge yet. This time, I will try to make the program decent before officially announcing it in order to not let anyone down if I decide to discontinue this project as well.
New version available both as source and as a windows .exe (from now on, every major version will have a windows .exe) New version includes a few bugfixes and 2 new features: 1. Colours: Depending on your terminal, the current player, current team, the players of the current team that have already moved and the other teams all have different colours. Windows has some problems detecting colours but this shall be investigated and hopefully fixed in the future. 2. Themes: Themes are an easy way to control data files. Consider themes as modifications. Currently there are 3 official themes: western - farmers fight indian with handguns fantasy - elves fight gnomes with bows lessviolent - hit Bob with a pillow (or throw a cake at him) The next steps for the project are (see TODO for more details): AI players redoing stats to be more complicated The tournament system That's all for now, enjoy.
1. Version 0.2C fixes the annoying "no more AP" bug. 2. A windows binary published for 0.2B. Thank you copx. Also, a makefile for the mingw compiler was provided by copx. Thank you again. 3. A new version is coming out, probably at the end of this month. Check out for updates
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