Extendable editor for manipulating lumps in DOOM WAD files.
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WAD Mangle is an editor for manipulating DOOM WAD files, using Microsoft Windows with .NET installed, which allows the editing, importing and exporting of all lump types. An installer is also available. http://sourceforge.net/project/showfiles.php?group_id=140461&package_id=154892&release_id=341001
Changes since Version 1.1.1 to 2.0.0: *2.0.0 released. *Changed to using a normal Thread rather than a ThreadPool one to stop the (very) odd random lock up of the Progress Bar form. *Tightened up error handling when using of GraphicsNamespaceForm. *Added plugin for external tools. *Changed config so it's stored in files under ApplicationData. Allows configuration to remain between installs, and also removes dependency on Registry for future non-Windows .NET environments. *Changed WadCollection events to match .NET standard mechanism. *Changed Binary plugin back to using "*.bin" rather than "*.*", as trying to save a file called LUMP.* is patently a recipe for disaster. And it ruined drag and drop. Stupid change all round really! *Added editing of binary lumps. *Fixed usability bug where Listview calls SelectedIndexChanges multiple times for block selections by doing the sensible thing and only updating the context menu on a right click. *Fixed bug in DOOM graphics editor when entering the Y-offset manually. *Stopped lists from scrolling sideways in sprite editors and similar dialogs. *Used new generic form for editing flats, sprites and ZDoom textures. *Added generic form for editing grpahics lumps wrapped in a namespace in the WAD. Means there is some pollution of WADMangle.GUI with WADMangle.DOOM which I didn't really want, but heck the user control that edits DOOM graphics is already in there. *Added plugin for editing of S(S)_START/END sections for DOOM/ZDoom. *Added user control in WADMangle.GUI to edit DOOM graphics. *Allowed editing of old DOOM flats (F_START/END) sections. *Added doumentation for WADMangle.GUI as plugins are using it quite a bit now. *Fixed bug where a New empty lump was always created at the end of the WAD. *Updated major version number due to IPlugin changes. IPlugin now allows plugins to define sub-menus.
Changes since Version 1.1.1 to 2.0.0: *2.0.0 released. *Changed to using a normal Thread rather than a ThreadPool one to stop the (very) odd random lock up of the Progress Bar form. *Tightened up error handling when using of GraphicsNamespaceForm. *Added plugin for external tools. *Changed config so it's stored in files under ApplicationData. Allows configuration to remain between installs, and also removes dependency on Registry for future non-Windows .NET environments. *Changed WadCollection events to match .NET standard mechanism. *Changed Binary plugin back to using "*.bin" rather than "*.*", as trying to save a file called LUMP.* is patently a recipe for disaster. And it ruined drag and drop. Stupid change all round really! *Added editing of binary lumps. *Fixed usability bug where Listview calls SelectedIndexChanges multiple times for block selections by doing the sensible thing and only updating the context menu on a right click. *Fixed bug in DOOM graphics editor when entering the Y-offset manually. *Stopped lists from scrolling sideways in sprite editors and similar dialogs. *Used new generic form for editing flats, sprites and ZDoom textures. *Added generic form for editing grpahics lumps wrapped in a namespace in the WAD. Means there is some pollution of WADMangle.GUI with WADMangle.DOOM which I didn't really want, but heck the user control that edits DOOM graphics is already in there. *Added plugin for editing of S(S)_START/END sections for DOOM/ZDoom. *Added user control in WADMangle.GUI to edit DOOM graphics. *Allowed editing of old DOOM flats (F_START/END) sections. *Added doumentation for WADMangle.GUI as plugins are using it quite a bit now. *Fixed bug where a New empty lump was always created at the end of the WAD. *Updated major version number due to IPlugin changes. IPlugin now allows plugins to define sub-menus.
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