VoxRend is an OpenSource voxel graphic engine. It can be used to create games or simulations, but you can use it to get other graphic representations. Uses tile-maps and can load and render Ken's VOX files. Today it's inactive but I have plans for the
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Changes ======= Before 29-03-2004 (Can't remember the date) ----------------- - Fixed the use of sin and cos. Prior use renders the landscape as a mirror. - Erased the fix-point example. 29-03-2004 ---------- - Comments and variablenames written in a better English. - Web direction fixed. 01-02-2005 ---------- - "ScreenAt" value fixed. Now the projection is matemathicly correct. - VoxLand_Render API changed. I also have moved some values out of this function and I've created a new function (VoxLand_Viewport) to set and calculate these values. This way the code is more understandable. - Added some clean-up code ("destroy_bitmap") at the initialisation code to prevent memory lacks on some operating systems as DOS. - Added EXIT_SUCCESS and EXIT_FAILURE at main returns. - Makefile for GNU/Linux created. - Few English mistakes fixed. 02-02-2005 ---------- - Graphic mode selection erased. It was a pain... - Added the possibility to use pictures from disk files as texture and heightmap. Included a cool landscape scenary I found at the Internet to test it. - A bug about the texture size and the heightmap size fixed. - Created a tool to help on heightmap making. 03-02-2005 ---------- - Some aesthetics done. - Web direction fixed (again 8^) and I hope this will be the latest.
Changes ======= Before 29-03-2004 (Can't remember the date) ----------------- - Fixed the use of sin and cos. Prior use renders the landscape as a mirror. - Erased the fix-point example. 29-03-2004 ---------- - Comments and variablenames written in a better English. - Web direction fixed. 01-02-2005 ---------- - "ScreenAt" value fixed. Now the projection is matemathicly correct. - VoxLand_Render API changed. I also have moved some values out of this function and I've created a new function (VoxLand_Viewport) to set and calculate these values. This way the code is more understandable. - Added some clean-up code ("destroy_bitmap") at the initialisation code to prevent memory lacks on some operating systems as DOS. - Added EXIT_SUCCESS and EXIT_FAILURE at main returns. - Makefile for GNU/Linux created. - Few English mistakes fixed. 02-02-2005 ---------- - Graphic mode selection erased. It was a pain... - Added the possibility to use pictures from disk files as texture and heightmap. Included a cool landscape scenary I found at the Internet to test it. - A bug about the texture size and the heightmap size fixed. - Created a tool to help on heightmap making. 03-02-2005 ---------- - Some aesthetics done. - Web direction fixed (again 8^) and I hope this will be the latest.
I've upload all sources I have, including my UOVLR (see voxrend.sourceforge.net for more info). Click at "View ALL project files". The new files are voxrend-0.22.tar.gz and UOVLR-20050415.tar.gz. I've changed the web site. Now it's much more simpler but ugly. If somebody has a better idea (and time enought to mantaint it) let me know.
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