This FPShooter game revolves around a tight and carefully written story line. One of the things on our top priority list (below story line) is realism thus eye candy. We want to stimulate a real 3D world, ::VISIT HOMEPAGE::
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For latest news check on our website www.vitalstate.co.uk
We have successfully managed to recruit 8 new concept artists (9 in total). I would like to welcome the new members Luke M, Angie, Alex T, Jonathan M, Namir, Gino, Kevin, and Caitlin to the team. Its good to have you all with us. The Concept Artist post is now closed, however if anybody is still interested in joining the team then drop me an email
We are on IRC now so if you wanna have a chat with the development team then log onto #vitalstate under Quakenet If anybody needs any help with this, then visit our forums http://www.vitalstate.co.uk/forum/viewtopic.php?t=216 We will be intigrating a chat system to our website in the near future. See you there
The task of designing the game characters / objects have started.
Alright everyone seems to be free again so im glad to say vitalstate is back up again. Watch this space
vitalstate is currently in sleep mode, since more than 90% of our developers are involved with starting univercity and collage. We will be waking up on the 20th of october
VItalstate is now really lifting off. We have a couple of screenshots of test models and some breif levels will be coming soon. We are also working on the conceptual arts and furthur core level design. The engine is also coming along pretty good. Steady improvements. We are really lucky to have such a talent development team who is both hard working, eager and patient while not getting paid. "While others reach for the sky, we reach for the stars"
Just to let everyone know we have a spanish doc translator (who is also a part time novelist) who will be translating all our docs to spanish. Good news to all the spanish speakers ;o) If anybody can translate to any other language then please get in touch with me, thanks.
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