Share

Vega Strike

Code

Programming Languages: Python, C++, C

License: GNU General Public License (GPL)

Repositories

browse code, statistics, last commit on 2009-11-01 svn co https://vegastrike.svn.sourceforge.net/svnroot/vegastrike vegastrike

Show:

What's happening?

  • Vegastrike packages are broken in Ubuntu

    In Ubuntu 9.04 and 9.10 the the repository package "vegastrike" is at version 0.5.0 but the associated packages "vegastrike-data" and "vegastrike-music" are still at version 0.4.3. This makes gameplay difficult and confuses users. See downstream bug ( https://bugs.launchpad.net/ubuntu/+source/vegastrike-data/+bug/403698 ) and thread (...

    2009-11-03 01:10:56 UTC by nobody

  • Comment: integer overflow causing to write out of array bounds in al_

    >This causes an integer overflow, resulting in a negative 'hash', resulting This CAN cause an integer overflow, resulting in a negative 'hash', resulting...

    2009-11-02 21:23:14 UTC by dogguts

  • integer overflow causing to write out of array bounds in al_

    the function hash_sound (in src/aldrv/al_listen.cpp:31) takes a (signed) int as argument, however when called it is passed an ALuint (OurSound::buffer, src/aldrv/al_globals.h) This causes an integer overflow, resulting in a negative 'hash', resulting in an out of bound read or write of playingbuffers. gdb output attached.

    2009-11-02 21:19:43 UTC by dogguts

  • Vega Strike

    hellcatv committed revision 12567 to the Vega Strike SVN repository, changing 1 files.

    2009-11-01 00:21:51 UTC by hellcatv

  • Vega Strike

    hellcatv committed revision 12566 to the Vega Strike SVN repository, changing 2 files.

    2009-10-31 00:38:26 UTC by hellcatv

  • Comment: loading/saving game with SVN r12564 loads you into dumbfire

    Bug is fix in svn r12565.

    2009-10-30 13:35:01 UTC by www_2

  • Vega Strike

    hellcatv committed revision 12565 to the Vega Strike SVN repository, changing 1 files.

    2009-10-27 22:10:14 UTC by hellcatv

  • Fuel Display

    When fuel is used the fuel display shows the decrease. If you save and reload, the fuel appears to go to maximum again. This is in fact inaccurate. I was in the position of having very little fuel, I saved and reloaded to find I had full fuel. On embarkation the rate at which fuel was used for even the most minor manoeuvre was huge. I believe that this shows that the display is not showing the...

    2009-10-27 21:03:21 UTC by xyldor

  • Comment: loading/saving game with SVN r12564 loads you into dumbfire

    file in the trunk might be as it is for a reason? (can't figure on though) see the comment of revision 12564 of trunk/vegastrike/src/savegame.cpp (http://vegastrike.svn.sourceforge.net/viewvc/vegastrike?view=rev&revision=12564), which explicitly states the : >> Note: inconsistent checks of error condition are present. (>Ok vs

    2009-10-26 22:30:06 UTC by dogguts

  • Comment: loading/saving game with SVN r12564 loads you into dumbfire

    --- savegame.cpp 2009-10-26 22:36:26.000000000 +0100 +++ /tmp/savegame-HEAD.2.cpp 2009-10-26 22:29:15.000000000 +0100 @@ -833,7 +833,7 @@ { VSFile f; VSError err = f.OpenCreateWrite( outputsavegame, SaveFile); - if(err Ok) {// check // WRITE THE SAVEGAME TO THE MISSION SAVENAME f.Write( savestring.c_str(), savestring.length());.

    2009-10-26 21:48:36 UTC by dogguts