VB .NET PHYSX (PHYSICS) DX9 - Engine

prealpha

.NET - VISUAL BASIC NVIDIA +ATI PHYSX SLIMDX DIRECTX 9 -ENGINE/WRAPPER

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Description

Visual Basic .Net , Nvidia Physx (PHYSICS - ATI INTEL ETC. COMPATIBLE) , DirectX 9 (using SlimDX) 3D ENGINE/HELPER/WRAPPER

This project incorporates these technology into a simple Open Source Engine, allowing simple access to Nvidia PhysX library using DirectX 9 (VIA - SLIMDX) to render "Simulations/Games" ALL IN VB.NET -with- C# and other .NET language compatibility.

Visuals now include .X model loading with Animations and Skeletons (shaders) Level loading and AUTOMATIC object (mesh) type detection and classifying ALLOWING ONE .X MESH to be built with LIGHTS, AUTOMATIC CLOTHS, DOORS, DYNAMIC OBJECTS, TERRAIN MESHES AND DYNAMIC MESHES, CAMERAS, PORTALS, DUMMIES ETC... all by simple NAMING of objects then the LEVEL LOADER. (partial)

Script editor (coming soon) for final setting of Door (to and from portals), Camera , Animation , Physics Fine tuning and Custom shaped/breakable objects, light color and intensity modification with flickering and breakable lights, Inventory,etc

VB .NET PHYSX (PHYSICS) DX9 - Engine Web Site

Features

  • Direct3d 9 Rendering via SlimDX
  • Physx .NET + Helper module (working, but under construction)
  • Vb. NET project BUT C# compatible (Some code was from a C# sample)
  • .X 3d file loading with Animation, Skin,Texture, Cloths and full Hierarchy support
  • Hierarchy Helper module (Clone 3d objects, separate Meshes, search object names)
  • Under Construction - Script system with automatic level/mesh Physx loading
  • Full Public Declared Helper modules (access Helpers and data anywhere)
  • ADDED TEXTURES in (\bin\debug) used with a demo room plus many more textures
  • LIGHTING/REALTIME SHADOWING (under construction)
  • MULTI TEXTURE per object auto loading (Working), with Bump mapping (under construction)
  • CLOTH AUTOMATIC LOADING - Set a object as cloth and automatic load & rendering with PHYSX (Light/Texturing not complete))
  • AUTOMATIC classification of unlimited OBJECTS at loadtime
  • PHYSX WITH CONTROL OF VISUALS loading WITH OPTION SWITCHES
  • CHARACTER MODULE - Skinned mesh + Animation loading with Control & Physx (All Automatic)
  • HIT REPORT / COLLISION CALLBACKS - Working, manual settings currently for SUB DELEGATE and reaction
  • INPUT - DIRECT INPUT for Keyboard control NOW (multi button presses at a time)
  • CHILD/PARENT PHYSX objects hierarchy allowing multiple Children per Parent with different collision shapes
  • HLSL (High Level Shader Language) for all lighting (currently being implemented)

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ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5
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User Reviews

  • maxcook
    1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    Recomendo

    Posted 01/22/2013
  • dominiccook
    1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    Simple to use.

    Posted 11/09/2012
  • johnsnyder
    1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    Reliable and runs smoothly

    Posted 09/18/2012
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Additional Project Details

Languages

English

Intended Audience

Developers

User Interface

Project is a 3D engine

Programming Language

Visual Basic .NET

Registered

2011-02-26
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