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Programming Languages: Delphi/Kylix

License: Mozilla Public License 1.1 (MPL 1.1)

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browse code, statistics, last commit on 2004-05-09 cvs -d:pserver:anonymous@utpackages.cvs.sourceforge.net:/cvsroot/utpackages login

cvs -z3 -d:pserver:anonymous@utpackages.cvs.sourceforge.net:/cvsroot/utpackages co -P modulename

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  • Problems reading meshes

    Hi I'm having problems reading meshes from Unreal gen 1 games, specifically Unreal (227) and Klingon Honour Guard (219) This problem also seems present in WOTgreal and UTPT, so I guess it's probably a library issue, as those two programs and my code all have the same bug..... Anyway my code :- Meshes:=0; FOR Idx:=0 TO (UnrealPackage.ExportedCount-1) DO BEGIN; IF...

    2008-04-10 20:50:04 UTC by phillhs

  • UT3 support!! ;)

    Any plans to add support for the new unreal engine and games like UT3? arden.

    2007-11-15 10:49:04 UTC by arden-nastypcs

  • ut_uz.psss and ut_umods.pas questions

    Was wondering if you were thinking of updating this unit to encode also, instead of just decoding. Are you planning on suporting the ut2umod format soon in ut_umods.pas? Regards, arden.

    2005-06-02 10:12:13 UTC by arden-nastypcs

  • Followup: RE: BCB ReadObject() Problems

    The MaterialSequence class is a simple TUTObject that holds the real texture names in its properties (that SequenceItems array you found).

    2005-04-26 22:00:12 UTC by acordero

  • BCB ReadObject() Problems

    Hi, I'm having a little bit of a problem with the TUTPackages unit in BCB 6. Heres my code. TUTPackage* MapPkg = new TUTPackage(); MapPkg->Initialize(FileName, UTPGH_UnrealTournament2004); // find Screenshot exported objects TUTObjectClassArrayProperty* ap = new TUTObjectClassArrayProperty(MapPkg, i); // i == extorted object ap->ReadObject(); // stuff...

    2005-04-14 11:35:05 UTC by arden-nastypcs

  • uz2 formats

    Just thought I'd share a link I found which deals with the uz2 file formats used with unreal (source included) http://downloads.unrealadmin.org/UT2004/Tools/TinyUZ2/? Migth come in handy. arden.

    2005-03-02 00:51:06 UTC by arden-nastypcs

  • Followup: RE: Help with Unreal Package Tool

    An UC file is more or less the source code of the classes in the U package (along the default properties and probably some import statements). If the source is not available the only way to get it would be to decompile all the classes and you would miss the other parts (and UTPT is not perfect when decompiling).

    2005-02-06 15:23:50 UTC by acordero

  • Help with Unreal Package Tool

    Hey guys. I play the game Americas Army, and utpt can be used to examine the unreal files from that game. I was wondering if anyone here knew how to extract the .u into a .uc file. If anyone could help, that would be awesome.

    2005-01-26 01:53:04 UTC by tomthejew

  • UT Packages

    acordero committed patchset 4 of module UT_Packages to the UT Packages CVS repository, changing 3 files.

    2004-05-09 17:59:53 UTC by acordero

  • Lineage2

    You released the Lineage2 viewer, they changed the format again. Update away :)

    2004-04-28 06:17:20 UTC by duncan3

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