A Free General 3D Graphics API for use in 3D Game/Visualization Projects. Fully C++ Class based API, support for OpenGL hardware acceleration and other optimization methods like Octrees. Cube Mapping, Multitexturing and more. Direct loading of (View3DS)
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OpenGL Extensions are optionally loaded through U_Setup Class - Fixed OpenGL RGB/Depth settings during Engine StartUp - Exporting an image in BMP instead of TGA - Using SDL_image library to load images - JPG, PNG, BMP, TGA, GIF, TIFF 24/32bpp textures using SDL_Image Library for loading - Using TGA A-textures for transparency on models, fonts and GUI - Improved Dynamic LOD (fixed Gaps, less memory needed) - Using QUATERNION rotations instead of Heading/Pitch/Roll - New Improved U_GLTransform Class (scene graph alike) - Added U_BillBoard Class - Added U_Emitter Class for Particle Systems - Added U_File Class for .u3d file format - .u3d file contains LODS as data streams - Added U_Scene::Raytrace() method for raytraced Static lighting (not lightmaps, just per vertex raytracing) - Added U_Scene::LightScene() method for rough per vertex lighting - OpenGL is Loaded DYNAMICALLY - Added U_Setup::setOpenGLLib(..) for opengl library loading - Removed MIP MAPPING due to GLU removal - U3D apps no longer link with GL/GLU - Added Experimental Linux Networking (UDP/TCP) - Fixed several Collision detection issues - Added Logging aupport
- Fixed OpenGL RGB/Depth settings during Engine StartUp - Exporting an image in BMP instead of TGA - Using SDL_image library to load images - JPG, PNG, BMP, TGA, GIF, TIFF 24/32bpp textures using SDL_Image Library for loading - Using TGA A-textures for transparency on models, fonts and GUI - Improved Dynamic LOD (fixed Gaps, less memory needed) - Using QUATERNION rotations instead of Heading/Pitch/Roll - New Improved U_GLTransform Class (scene graph alike) - Added U_BillBoard Class - Added U_Emitter Class for Particle Systems - Added U_File Class for .u3d file format - .u3d file contains LODS as data streams - Added U_Scene::Raytrace() method for raytraced Static lighting (not lightmaps, just per vertex raytracing) - Added U_Scene::LightScene() method for rough per vertex lighting - OpenGL is Loaded DYNAMICALLY - Added U_Setup::setOpenGLLib(..) for opengl library loading - Removed MIP MAPPING due to GLU removal - U3D apps no longer link with GL/GLU - Added Experimental Linux Networking (UDP/TCP) - Fixed several Collision detection issues - Added Logging aupport
- Fixed OpenGL RGB/Depth settings during Engine StartUp - Exporting an image in BMP instead of TGA - Using SDL_image library to load images - JPG, PNG, BMP, TGA, GIF, TIFF 24/32bpp textures using SDL_Image Library for loading - Using TGA A-textures for transparency on models, fonts and GUI - Improved Dynamic LOD (fixed Gaps, less memory needed) - Using QUATERNION rotations instead of Heading/Pitch/Roll - New Improved U_GLTransform Class (scene graph alike) - Added U_BillBoard Class - Added U_Emitter Class for Particle Systems - Added U_File Class for .u3d file format - .u3d file contains LODS as data streams - Added U_Scene::Raytrace() method for raytraced Static lighting (not lightmaps, just per vertex raytracing) - Added U_Scene::LightScene() method for rough per vertex lighting - OpenGL is Loaded DYNAMICALLY - Added U_Setup::setOpenGLLib(..) for opengl library loading - Removed MIP MAPPING due to GLU removal - U3D apps no longer link with GL/GLU - Added Experimental Linux Networking (UDP/TCP) - Fixed several Collision detection issues - Added Logging aupport
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