by nbasili
A Free General 3D Graphics API for use in 3D Game/Visualization Projects. Fully C++ Class based API, support for OpenGL hardware acceleration and other optimization methods like Octrees. Cube Mapping, Multitexturing and more. Direct loading of (View3DS)
mikk created the network support breaks build artifact
OpenGL Extensions are optionally loaded through U_Setup Class - Fixed OpenGL RGB/Depth settings during Engine StartUp - Exporting an image in BMP instead of TGA - Using SDL_image library to load images - JPG, PNG, BMP, TGA, GIF, TIFF 24/32bpp textures ...
- Fixed OpenGL RGB/Depth settings during Engine StartUp - Exporting an image in BMP instead of TGA - Using SDL_image library to load images - JPG, PNG, BMP, TGA, GIF, TIFF 24/32bpp textures using SDL_Image Library for loading - Using TGA A-textures for ...
- Fixed OpenGL RGB/Depth settings during Engine StartUp - Exporting an image in BMP instead of TGA - Using SDL_image library to load images - JPG, PNG, BMP, TGA, GIF, TIFF 24/32bpp textures using SDL_Image Library for loading - Using TGA A-textures for ...
- New rendering system - Cube Map - Multitexturing - New collision detection system
- New code for most parts of the engine - Multitexturing - Cube Mapping - New collision detection system - T&L accelerated
- New code for most parts of the engine. - Multitexturing - Cube Mapping - New collision detection system
See ChangeLog of linux version
Library: Added: Simple GUI Added: Vertex Arrays Added: Progressive Meshes Added: U_Camera::ClickSelect (thanks Bryan!) Updated: Transparent Text Updated: Removed SLOW RGB filtering Updated: New Improved Performance especially on NVIDIA cards Updated: ...
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