Unreal LCC

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This project will provide an interface for using Lightweight Communications Calculus (LCC) to control agents in the Unreal Tournament enviroment. It consists of a prolog-style interperter, LCC parser/IDE,a GUI / LCC editor and interfaces to the Gamebots

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Additional Project Details



Intended Audience

Advanced End Users, Science/Research

User Interface

Java Swing

Programming Language

Java, Prolog


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