Unified Modular System (UModSys)

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Description

"Unified Modular System" is project primarily designed to create platform independent light-weighted modular applications like games but also GUI or service utilities supported. Application is gathered from unified modules as brick wall from brick.

Unified Modular System (UModSys) Web Site

Categories

Libraries

License

zlib/libpng License

Features

  • Platform-dependent thread-safe and sync functions is implemented at low level
  • Light-weighted by code, dependency requirements and memory usage, core uses only standart C++ and C libraries and do not used STL libraries
  • Modular system using automatic dynamically loaded and unloaded SO on Unix platforms and DLL on Win32 platforms
  • Integrated profiling and leak analysing support
  • Most objects use ref-counting method to automatic memory management, most solid objects use automatically re-sized memory blocks
  • Engine using mostly UTF8 encoding inside with some parts using UTF16 and UTF32 but conversion from any platform-supported code pages also supported
  • Media library with virtual file system and virtual object loaders
  • Act with zip archives, Quake2 pak files, Doom2 wad files as read-write directories
  • lib2d with customized ui controls (frames, lists, edits, etc.) using fonts and images
  • lib3d with physics (bullet or ODE) and 3d rendering (OpenGL thru SDL)
  • libCom hi-level network communication and file transfer
  • Scripting using squirrel (http://sourceforge.net/projects/squirel) and TinyC
  • Support of large amount of 3d media files including 3DS, Quake1 and Quake2 media files
  • Support of large amount of 2d media files including tga, pcx, png, jpeg, Quake1 and Quake2 media files

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Additional Project Details

Languages

English, Russian

Intended Audience

Developers, Information Technology, Science/Research

User Interface

Console/Terminal, OpenGL, Win32 (MS Windows), X Window System (X11)

Programming Language

C, C++

Registered

2010-03-30
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