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Have the option to use sprites with the following events:
Question Yes/No
Shops
Taverns
Temple
Training Hall
Vault
Who Pays
Who Tries
Currently, only small picture is an option.
2009-11-17 19:17:26 UTC by manikus
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The first part of the request can be done with GPDL scripts and the second part has been implemented into the monster editor.
2009-11-17 19:15:05 UTC by manikus
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It has been brought to my attention by FRUA users, that FRUA tells you how much damage is done to a monster (or PC or NPC) no matter the source - item, spell, combatant or special ability.
2009-11-17 19:12:53 UTC by manikus
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This is already possible with version .914 and up.
2009-11-17 19:10:22 UTC by manikus
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Enable the NumPad keys to provide an automove option in combat instead of pressing 'M' or highlighting 'Move' first with the arrow keys. This option is to have only the NumPad keys be used for automove, and the not the arrow keys - this allows us to satisfy both camps of DC users.
2009-11-17 06:26:36 UTC by manikus
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For developers:
The image being talked about is the combat cursor. Transparency could be like sprites or icons, with pixel 0,0 determining the transparent color.
2009-11-09 04:20:19 UTC by manikus
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In the first AD&D game I played, I was a ranger his long bow to first sweep the legs of an attacking goblin and then garrote it with the bow string. :) I want the option to do this in DC.
Having the option for unarmed guarding would be good to, as the PC could be holding back that punch for just the right second...
2009-11-09 04:18:11 UTC by manikus
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I'd like an option to include different Screen Backgrounds for the Viewport screen and the character sheet. Changing the Screen Background on other occasions, e.g. depending on the dungeon level, progress within the story etc. would be very nice, too, but not top priority. But if you create a Screen Background especially with the Viewport screen in mind, it won't always look good on the...
2009-11-09 03:04:39 UTC by olivierleroux
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I think it makes sense for PCs holding ranged weapons but not for those not holding anything. In UA, as far as I understand it, the idea behind it is that guarding means waiting until the opponent is close enough for melee and then striking immediately. While this should be possible for unarmed combat, too, for ranged weapons it's the other way around: You can always strike at the opponents as...
2009-11-09 02:55:21 UTC by olivierleroux
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It would be great if "cu_deffcc.png" allowed for the use of the tranparent color, so that you could make the icon underlying the actively selected combat icon something other than a square block (like a circle, a shade under the active character, an arrow pointing at it etc.).
2009-11-09 02:39:11 UTC by olivierleroux