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Dungeon Craft

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Programming Languages: C++, C

License: GNU General Public License (GPL)

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browse code, statistics, last commit on 2009-11-07 cvs -d:pserver:anonymous@uaf.cvs.sourceforge.net:/cvsroot/uaf login

cvs -z3 -d:pserver:anonymous@uaf.cvs.sourceforge.net:/cvsroot/uaf co -P modulename

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  • Comment: Transparency in "cu_defcc.png" combat icon selecter

    For developers: The image being talked about is the combat cursor. Transparency could be like sprites or icons, with pixel 0,0 determining the transparent color.

    2009-11-09 04:20:19 UTC by manikus

  • Comment: guard in combat

    In the first AD&D game I played, I was a ranger his long bow to first sweep the legs of an attacking goblin and then garrote it with the bow string. :) I want the option to do this in DC. Having the option for unarmed guarding would be good to, as the PC could be holding back that punch for just the right second...

    2009-11-09 04:18:11 UTC by manikus

  • Option for different Screen Backgrounds

    I'd like an option to include different Screen Backgrounds for the Viewport screen and the character sheet. Changing the Screen Background on other occasions, e.g. depending on the dungeon level, progress within the story etc. would be very nice, too, but not top priority. But if you create a Screen Background especially with the Viewport screen in mind, it won't always look good on the...

    2009-11-09 03:04:39 UTC by olivierleroux

  • Comment: guard in combat

    I think it makes sense for PCs holding ranged weapons but not for those not holding anything. In UA, as far as I understand it, the idea behind it is that guarding means waiting until the opponent is close enough for melee and then striking immediately. While this should be possible for unarmed combat, too, for ranged weapons it's the other way around: You can always strike at the opponents as...

    2009-11-09 02:55:21 UTC by olivierleroux

  • Transparency in "cu_defcc.png" combat icon selecter

    It would be great if "cu_deffcc.png" allowed for the use of the tranparent color, so that you could make the icon underlying the actively selected combat icon something other than a square block (like a circle, a shade under the active character, an arrow pointing at it etc.).

    2009-11-09 02:39:11 UTC by olivierleroux

  • Dungeon Craft

    manikus committed patchset 768 of module UAF to the Dungeon Craft CVS repository, changing 1 files.

    2009-11-07 21:51:03 UTC by manikus

  • NPC not wear armor

    NPC characters are not using armor in combat.

    2009-11-07 01:24:18 UTC by manikus

  • Comment: Item Editor - 'Hands'

    There was a misunderstanding on my part for what was actually needed.

    2009-11-01 22:26:02 UTC by manikus

  • Spell Editor: Targeting

    There are 10 options in targeting for spells, and the available characteristics are dependent upon each. Because of this, some options that should be available to a type of targeting coverage are not, such as range. Because range cannot be set for some types of targeting, the spellcaster can use the spell anywhere in the combat area The first 4 options: Self, Select by Count, Whole Party, By...

    2009-11-01 22:07:04 UTC by manikus

  • Item Editor: hand used

    Currently items may be assigned to weapon hand or shield hand, but some should be able to be used by either.

    2009-11-01 20:30:22 UTC by manikus

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