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Twin Distress is a simple puzzle game where you must remove all of the blocks of the same color from the screen before the time runs out. Features include different skill levels, high scores, sound & music.


http://twind.sourceforge.net





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Release Date:

2004-07-16

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License:

Operating System:

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User Interface:

Programming Language:

C

Registered:

2003-10-20

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Project Feed

  • File released: /twind/1.1.0/twind_1.12-1.deb

    posted 1267 days ago

  • twind 1.1.0 file released: twind_1.12-1.deb

    1.1.0: 2004/07/13: -updated the help screen with all of the new features in the game 2004/07/02: -forgot to add gravity for when blocks are put back on the screen - created add_gravity_effect_for_blocks_put_back() & modified wrong_move_penalty() 2004/06/23: -added gravity to the game - created add_gravity_effect() & modified erase_path, eliminate_blocks(), update_highscores(), initialize_and_load(), display_high_scores(), show_scores_for_skill_level(), play_level() & game_over() 2004/06/17: -added another bonus scoring option to the game when a player doesn't make a wrong move in the level - modified play_level(), wrong_move_penalty(), play_game(), apply_bonus_score(), unhighlight_block() & game_info struct 2004/06/15: -completed the ability for the blocks to randomize in Very Hard & Insane skill modes - modified play_level() & game_info struct 2004/06/09: -stated adding the ability for randomizing blocks - added randomize_blocks() & existing_blocks struct 2004/05/20: -changed the 1.03 version of the Insane skill to Hard - modified wrong_move_penalty(), keep_track_of_removed_blocks(), erase_path() 2004/02/24: -added bmp image support for gamers who don't have libpng - added new define EXTENSION to twind.c & the Makefile, renamed load_png() to load_image(), modified change_block_set() & initialize_and_load() 2004/02/22: -added the use of left & right mouse buttons for the Insane Mode - modified create_random_grid(), draw_blocks(), unhighlight_block(), change_grid(), get_input_for_level(), put_block_back_on_screen(), read_options_file(), write_options_file(), erase_path() & new define NUM_OPTS 2004/02/13: -added bonus scoring to the game - added update_score_and_bonus(), modified play_level(), print_score_and_bonus(), apply_bonus_score(), change_grid(), get_input_for_level() & game_info struct 2004/02/11: -added an option for gravity in the game (gravity isn't working yet... only the option is available in the menu) - modified main(), display_menu(), read_options_file(), write_options_file(), create_menu(), erase_path(), get_input_for_menu(), draw_grid_on_screen(), get_input_for_level(), sub_menu_items enum, block_status enum & game_info struct -fixed a bug where starting levels after the first one could cause a delay in highlighting the first block - modified apply_bonus_score() -implemented a new way to hightlight blocks - add update_highlighted_block(), modified change_grid(), initialize_and_load(), draw_blocks(), play_level(), surfaces enum & game_info struct 2004/02/08: -added a fading effect for menu/screen changes & the ability to turn it off - created fade_screen() & modified display_menu(), get_input_for_level(), create_menu(), play_level(), show_scores_for_skill_level(), game_over(), main(), show_help_page_number(), cleanup_and_exit(), read_options_file(), write_options_file(), game_info struct, sub_menu_items enum & MAX_IN_MENU define 2004/02/07: -changed the game screen to 800x600 instead of 640x480 in preparation for network play - modified display_menu(), change_option(), create_menu(), get_input_for_menu(), show_scores_for_skill_level(), show_help_page_number(), blank_screen(), change_display_mode(), game_over(), initialize_and_load(), show_help(), show_scores(), play_level(), apply_bonus_score(), change_grid(), update_timer(), get_input_for_level(), draw_blocks(), draw_grid_on_screen(), eliminate_blocks(), erase_path(), pause_game(), show_path(), exit_game(), unhighlight_block() & put_block_back_on_screen() ... whew! 2004/02/04: -fixed a bug which would occur if a block is highlighted & the game is over or quit; & a new game is started; the block highlighted in the previous game still had a hightlight status. Relocated initialization of game.highx & game.highy from initialize_and_load() to play_game(). 2004/02/03: -enabled the ability to center graphics on-screen with an addition to blit() 2004/02/01: -tweaked the code to make adding new block sets a little easier - modified block_sets enum, get_input_for_screen(), get_input_for_level() & display_menu() -added a new block set (and made it the default) called brushed metal - modified change_block_set(), display_menu(), read_options_file() & initialize_and_load() 2004/01/31: -fixed a nasty bug where some games in Insane mode would only display one block left on the screen at the end of the level (added code in erase_path() which would check to see if a block was put back on the screen by a mistake in Insane mode before erasing the path) -removed parameter from draw_blocks() in unpause_game() 2004/01/28: -fixed a bug in Windows where Alt-F4 wouldn't close the game, but rather toggled between full-screen/window mode by modifying get_input_for_menu(), get_input_for_screen() & get_input_for_level() -removed parameter from cleanup_and_exit() in display_menu() 2004/01/27: -fixed a bug in Windows full-screen mode where the mouse wouldn't move when applying the bonus or ending a game - modified game_over() & apply_bonus_score()

    posted 1267 days ago

  • File released: /twind/1.1.0/twin_distress.lha

    posted 1474 days ago

  • twind 1.1.0 file released: twin_distress.lha

    1.1.0: 2004/07/13: -updated the help screen with all of the new features in the game 2004/07/02: -forgot to add gravity for when blocks are put back on the screen - created add_gravity_effect_for_blocks_put_back() & modified wrong_move_penalty() 2004/06/23: -added gravity to the game - created add_gravity_effect() & modified erase_path, eliminate_blocks(), update_highscores(), initialize_and_load(), display_high_scores(), show_scores_for_skill_level(), play_level() & game_over() 2004/06/17: -added another bonus scoring option to the game when a player doesn't make a wrong move in the level - modified play_level(), wrong_move_penalty(), play_game(), apply_bonus_score(), unhighlight_block() & game_info struct 2004/06/15: -completed the ability for the blocks to randomize in Very Hard & Insane skill modes - modified play_level() & game_info struct 2004/06/09: -stated adding the ability for randomizing blocks - added randomize_blocks() & existing_blocks struct 2004/05/20: -changed the 1.03 version of the Insane skill to Hard - modified wrong_move_penalty(), keep_track_of_removed_blocks(), erase_path() 2004/02/24: -added bmp image support for gamers who don't have libpng - added new define EXTENSION to twind.c & the Makefile, renamed load_png() to load_image(), modified change_block_set() & initialize_and_load() 2004/02/22: -added the use of left & right mouse buttons for the Insane Mode - modified create_random_grid(), draw_blocks(), unhighlight_block(), change_grid(), get_input_for_level(), put_block_back_on_screen(), read_options_file(), write_options_file(), erase_path() & new define NUM_OPTS 2004/02/13: -added bonus scoring to the game - added update_score_and_bonus(), modified play_level(), print_score_and_bonus(), apply_bonus_score(), change_grid(), get_input_for_level() & game_info struct 2004/02/11: -added an option for gravity in the game (gravity isn't working yet... only the option is available in the menu) - modified main(), display_menu(), read_options_file(), write_options_file(), create_menu(), erase_path(), get_input_for_menu(), draw_grid_on_screen(), get_input_for_level(), sub_menu_items enum, block_status enum & game_info struct -fixed a bug where starting levels after the first one could cause a delay in highlighting the first block - modified apply_bonus_score() -implemented a new way to hightlight blocks - add update_highlighted_block(), modified change_grid(), initialize_and_load(), draw_blocks(), play_level(), surfaces enum & game_info struct 2004/02/08: -added a fading effect for menu/screen changes & the ability to turn it off - created fade_screen() & modified display_menu(), get_input_for_level(), create_menu(), play_level(), show_scores_for_skill_level(), game_over(), main(), show_help_page_number(), cleanup_and_exit(), read_options_file(), write_options_file(), game_info struct, sub_menu_items enum & MAX_IN_MENU define 2004/02/07: -changed the game screen to 800x600 instead of 640x480 in preparation for network play - modified display_menu(), change_option(), create_menu(), get_input_for_menu(), show_scores_for_skill_level(), show_help_page_number(), blank_screen(), change_display_mode(), game_over(), initialize_and_load(), show_help(), show_scores(), play_level(), apply_bonus_score(), change_grid(), update_timer(), get_input_for_level(), draw_blocks(), draw_grid_on_screen(), eliminate_blocks(), erase_path(), pause_game(), show_path(), exit_game(), unhighlight_block() & put_block_back_on_screen() ... whew! 2004/02/04: -fixed a bug which would occur if a block is highlighted & the game is over or quit; & a new game is started; the block highlighted in the previous game still had a hightlight status. Relocated initialization of game.highx & game.highy from initialize_and_load() to play_game(). 2004/02/03: -enabled the ability to center graphics on-screen with an addition to blit() 2004/02/01: -tweaked the code to make adding new block sets a little easier - modified block_sets enum, get_input_for_screen(), get_input_for_level() & display_menu() -added a new block set (and made it the default) called brushed metal - modified change_block_set(), display_menu(), read_options_file() & initialize_and_load() 2004/01/31: -fixed a nasty bug where some games in Insane mode would only display one block left on the screen at the end of the level (added code in erase_path() which would check to see if a block was put back on the screen by a mistake in Insane mode before erasing the path) -removed parameter from draw_blocks() in unpause_game() 2004/01/28: -fixed a bug in Windows where Alt-F4 wouldn't close the game, but rather toggled between full-screen/window mode by modifying get_input_for_menu(), get_input_for_screen() & get_input_for_level() -removed parameter from cleanup_and_exit() in display_menu() 2004/01/27: -fixed a bug in Windows full-screen mode where the mouse wouldn't move when applying the bonus or ending a game - modified game_over() & apply_bonus_score()

    posted 1474 days ago

  • Tracker comment added

    posted by kframp 1942 days ago

  • Tracker artifact added

    posted by kframp 1942 days ago

  • Twin Distress 1.1.0 released

    Twin Distress is a simple puzzle game where you must remove all of the blocks of the same color from the screen before the time runs out. This release has many new features added as well as a few bugs fixed. New features include: - a second mode of play with gravity - two new types of bonus scoring - more challenging skill levels - a redesign of the game screen using 800x600 instead of 640x480 - a new block set - a new way for blocks to be highlighted - a fading effect for menu/screen changes - optional bmp graphics for those who don't have the libpng library Bugs fixed: - some games on Insane would still have a block left on the screen at the end of the level - in Windows full-screen mode, the mouse wouldn't move when applying the bonus or ending a game - starting a level after the first one could cause a delay in highlighting a block - pressing Alt-F4 in Windows wouldn't close the game - if a block was highlighted when the game was over, it would (internally) have that block highlighted in the next game A special thanks to those of you in the community who provided me with some of the new ideas that are now part of the game as well as pointing out some of the bugs that are fixed. This release wouldnt be what it is today without your support. Thank-you! You can download the game from my homepage: http://twind.sourceforge.net

    posted by kframp 1948 days ago

  • File released: /twind bmp graphics/2004-07-15/bmp-graphics-2004-07-15.tar.gz

    posted 1948 days ago

  • File released: /twind/1.1.0/twind-1.1.0.exe

    posted 1948 days ago

  • File released: /twind/1.1.0/twind-1.1.0.tar.gz

    posted 1948 days ago

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