Trixel is a Volumetric Raytracer that displays a solid world made out of cubes. Feel free to optimize it or add features, but please show me your result if you do so.
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The code of this is very old and ugly. I do have, however, a plan for Trixel, after some other projects are done.
This is the first release. Nothing has changed since the unexisting previous release ;)
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