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TripleA

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Programming Languages: Java

License: GNU General Public License (GPL)

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browse code, statistics, last commit on 2009-12-31 svn co https://triplea.svn.sourceforge.net/svnroot/triplea triplea

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  • A general purpose way to create paired unit

    A general purpose way (into xml) to create paired unit, in witch to specify the unit supporter, who is supported, how many supported and how is (are) supported.

    2010-01-08 08:36:55 UTC by crystalct

  • Comment: shipyards tech property options does not work when

    I believe it's fixed for the next release.

    2010-01-06 16:25:48 UTC by comradekev

  • Comment: m_routes

    Fixed. This should be found in the next unstable release.

    2010-01-06 16:12:31 UTC by kdm98

  • Comment: Uknown error

    this is an out of memory error. It's hard to diagnose this, the error occurred in the substance look and feel code, but if could have been caused by a variety of issues.

    2010-01-06 05:54:47 UTC by sgbridges

  • Comment: Game Options Problem

    Fixed for next release 1.2.1.

    2010-01-05 20:26:46 UTC by comradekev

  • having multiple factories messes with repairing

    check out the latest pac40 as you can see in the xml, there is only 1 factory in western usa but because there are 2 factories possible in the game, and because the factory is damaged the game for some reason shows there being two factories in western usa in need of repair, both damaged the same amount (and repairing either one repairs both). the game only shows this during the repair...

    2010-01-05 19:47:13 UTC by veqryn

  • shipyards tech property options does not work when

    the property called use shipyards throws an error. this is related to factories in some way either it is because there are more than one unit in the game with the "isFactory" attachment or it is because there is not a unit called "factory" (might be named something else, like factory_major, or whatever the modder wants, eg: city) i am not sure why it matters or is tied to factory, as...

    2010-01-05 19:43:26 UTC by veqryn

  • minimap partially off screen

    the minimap displays exactly 2 pixels above and 2 pixels to the left of where it is supposed to be displayed. could be fixed by editing the code to move everything 2 pixels and down and 2 pixels to the right. very minor indeed.

    2010-01-05 19:38:02 UTC by veqryn

  • Comment: throw an error is a water territory does not end in Sea Zone

    this only affects islands... so maps without islands would start having errors pop up... i think it would be best just to having the center picker utility remind the use to end the sea zones in "Sea Zone" if there will be islands. or alternatively, to modify that code to look for and see if it is "water" or not instead of looking at the name. (the code in question is when the user is playing a...

    2010-01-05 19:30:23 UTC by veqryn

  • Comment: Fighters and Carriers

    I believe it's now fixed for the next release.

    2010-01-05 17:46:09 UTC by comradekev

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