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Tower is a single-player turn-based role-playing game in the style of Rogue and Nethack, yet with its own unique elements and influences. In other words, it is a roguelike game under a modern interface.


http://tower.sourceforge.net





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Release Date:

2007-08-06

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Registered:

2007-01-24

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Project Feed

  • Code committed

    dhcmrlchtdj committed revision 178 to the tower SVN repository, changing 3 files

    posted by dhcmrlchtdj 11 days ago

  • Code committed

    dhcmrlchtdj committed revision 177 to the tower SVN repository, changing 42 files

    posted by dhcmrlchtdj 11 days ago

  • Code committed

    committed revision 176 to the tower SVN repository, changing 18 files

    posted by dhcmrlchtdj 67 days ago

  • Tracker comment added

    posted by dhcmrlchtdj 250 days ago

  • Code committed

    dhcmrlchtdj committed revision 175 to the Tower SVN repository, changing 3 files

    posted by dhcmrlchtdj 325 days ago

  • File released: /tower/1.0-beta12/tower-1.0-beta12.tbz2

    posted 329 days ago

  • File released: /tower/1.0-beta12/Tower.dmg

    posted 329 days ago

  • tower 1.0-beta12 file released: tower-1.0-beta12.tbz2

    - Light sources actually work - More sounds - Support toggle fullscreen in game (Meta-M) - Support changing screen resolution in-game - Rework material qualities / materials - Great Void altitude fixes - Aqueduct creation fixes - Vines can tear cloth armors - Strong blows can knock monsters back - Talent acquisition through books - Blind and invisibility UI effects - Potatoes - Fix animatronics item consumption - Identify items when learned through books - Don't incur turn penalty when canceling action - Many, many item find rate and level weight tweaks - A host of minor fixes and tweaks that probably no one will notice

    posted 329 days ago

  • tower 1.0-beta12 file released: Tower.dmg

    - Light sources actually work - More sounds - Support toggle fullscreen in game (Meta-M) - Support changing screen resolution in-game - Rework material qualities / materials - Great Void altitude fixes - Aqueduct creation fixes - Vines can tear cloth armors - Strong blows can knock monsters back - Talent acquisition through books - Blind and invisibility UI effects - Potatoes - Fix animatronics item consumption - Identify items when learned through books - Don't incur turn penalty when canceling action - Many, many item find rate and level weight tweaks - A host of minor fixes and tweaks that probably no one will notice

    posted 329 days ago

  • Code committed

    dhcmrlchtdj committed revision 174 to the Tower SVN repository, changing 2 files

    posted by dhcmrlchtdj 330 days ago

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