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online 2d interactive world for learning languages. Users are placed within a virtual world, Users are placed there where the other users dont speak the same language. users need communicate to achieve objectives and organise life within the game


http://todaygroup.sourceforge.net





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Release Date:

2005-02-18

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Registered:

2004-12-27

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  • todaygroup iEngine and iMapMaker file released: iEngine.zip

    posted 1731 days ago

  • todaygroup iEngine and iMapMaker file released: iEngine.zip

    posted 1731 days ago

  • File released: /todaygroup/iEngine and iMapMaker/iEngine.zip

    posted 1731 days ago

  • Update!

    There was a large memory management problem found in the map class and so I am going to take the time to rework a lot of that code. The map maker is coming along nicely however and shows signs of actually being a good software tool. Important Information : in regards to the actual source code. A lot of core code is nearing completion or is actually completed. You can draw to the screen, get input, play sounds and use the map class to draw and create maps. However a lot of this code is not perfectly stable or as clean as I want it to be. I talked to Michiel last night and a lot afterwards about the progress on the project and have come to a conclusion. The source code that I have [locally] will be uploaded to sourceforge by Saturday 19, 2005 at 12:00AM Eastern US Time. This is roughly 5:00AM GMT so set your alarms. ;) The code will include the iEngine core as well as the iMapMaker project and the start of the actual game itself. If you wish to see a lot of the code visit http://www.immane.com/coding.php . What needs to be done [once the code is uploaded]: - Player Class - GUI Classes [I would like to see plans of how you guys wish to go about handling GUI.] - Weapon Class - Map Class needs updating - Map Maker could use upgrades - iDraw.cs - - - Clipping needs to be fixed - - - Changing resolutions mid-game needs to work - A Core Engine Needs to be developed [I need to see plans about how to do this first]. That is it; I will add more as I think of them so be sure to check back here before the code goes up. Thanks! It is crunch time for me right now and I am sure someone out there is itching to see the beast that is stored somewhere in the bowels of my hard drive! - On to more business! We need pixel art. The game is going to utilize 32x32 pixel tiles and so we need to start generating characters, weapons, potions, tiles, anything and everything. Churn them out and then [for now] email them to john@immane.com! Later guys and gals! ~Krisc (john sedlak)

    posted by kriscrpi 1735 days ago

  • News

    I am Back after my computer went bonkers. Two thumbs up for external hard drives with backups. Been coding quite hard recently and looking forward to coding more tomorrow when classes finish up for the day. The new map class is coming back to live decently but I have yet to tackle saving and loading functionality. I have the drawing of the map down to a very simple process that runs very smoothly and is bug free. I am going to be looking into some sample DirectInput code later this week to get a grasp of how network stuff works and maybe I will draw up a few simple idea based classes. Nothing to serious. Although coding has begun I would like to say that the coding began a long time before I was introduced to this project. I have been attempting to write a game for 4 years now and so I have finally put together what I have learned over the past 4 years of on and off programming into this projects and I have come out with an engine which will ease in the development of projects to come. It is not an rpg maker but does provide some decent classes that I have written. These include DirectDraw functionality, DirectInput from mouse and/or keyboard, DirectSound and soon DirectPlay. I also have included my Tokenizer class as well as a simple Timer class. I am currently working on the map/tile classes. This of course all written in C# in Visual Studio .net. I guess that is all. If you want to help out...do something...anything you think will help the project. Write suggestions, write a player class, write anything, draw tiles, anything you want. We are not quite focusing hardcore on what the game is / will be right now so don't worry.

    posted by kriscrpi 1746 days ago

  • Tracker artifact added

    Anonymous created the login system artifact

    posted by nobody 1747 days ago

  • Underway.

    This is just a slight update to let the sourceForge world know that we are underway on the project and the design document will be up shortly and this site will be updated soon.

    posted by kriscrpi 1749 days ago

  • kriscs posting. please support

    I got the new map class working decently well...It is just having a tiny bit trouble loading maps right now from files. It can save and draw and create just fine. The map maker is well under way and I am pleased so far albit a little frustrated because of the loading problem which will not rear its ugly face

    posted by games2day 1756 days ago

  • Start

    We started the game project, the developers work together on design and basic engine issues in the first stages on www.games2day.com

    posted by games2day 1782 days ago

  • Code committed

    Anonymous committed patchset 1 of module CVSROOT to the games 2day CVS repository, changing 11 files

    posted by nobody 1784 days ago

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