TKlone, short for Tetris Klone, is a simple DOS-based game, with more features coming in the future. TKlone version 2.0 uses DirectX and Windows programming for a better experience.
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v0.9 - Initial release v1.0 - Fixed bug where holding down a movement key would halt the "gravity" v2.0 - Ported to Windows and DirectX. Uses code modified from code libraries given royalty-free in Tricks of the Windows Game Programming Gurus Second Ed. by Andre LaMothe. v2.1 - Temporarily changed grid to display larger dots until graphics are finally reworked. The status bar is now functional, making the game effectively playable. All references to the name "Tetris" (with the exception of the class) have been removed. Bug where the keyboard is lost during focus change has been fixed. Also fixed a bug where input processing was handled incorrectly with multiple simultaneous inputs. v2.2 - Added an integral FPS counter using a class borrowed from the cprogramming.com forums. Added a small amount of error checking code to DirectX functions (mainly in T3Dlib2). Fixed a few minor issues in the T3Dlib1.1 library. Fixed window sizing code so the window sizes to the desired resolution properly. Changed the way program quits, but exit method still needs work.
v0.9 - Initial release v1.0 - Fixed bug where holding down a movement key would halt the "gravity" v2.0 - Ported to Windows and DirectX. Uses code modified from code libraries given royalty-free in Tricks of the Windows Game Programming Gurus Second Ed. by Andre LaMothe. v2.1 - Temporarily changed grid to display larger dots until graphics are finally reworked. The status bar is now functional, making the game effectively playable. All references to the name "Tetris" (with the exception of the class) have been removed. Bug where the keyboard is lost during focus change has been fixed. Also fixed a bug where input processing was handled incorrectly with multiple simultaneous inputs. v2.2 - Added an integral FPS counter using a class borrowed from the cprogramming.com forums. Added a small amount of error checking code to DirectX functions (mainly in T3Dlib2). Fixed a few minor issues in the T3Dlib1.1 library. Fixed window sizing code so the window sizes to the desired resolution properly. Changed the way program quits, but exit method still needs work.
v0.9 - Initial release v1.0 - Fixed bug where holding down a movement key would halt the "gravity" v2.0 - Ported to Windows and DirectX. Uses code modified from code libraries given royalty-free in Tricks of the Windows Game Programming Gurus Second Ed. by Andre LaMothe. v2.1 - Temporarily changed grid to display larger dots until graphics are finally reworked. The status bar is now functional, making the game effectively playable. All references to the name "Tetris" (with the exception of the class) have been removed. Bug where the keyboard is lost during focus change has been fixed. Also fixed a bug where input processing was handled incorrectly with multiple simultaneous inputs. v2.2 - Added an integral FPS counter using a class borrowed from the cprogramming.com forums. Added a small amount of error checking code to DirectX functions (mainly in T3Dlib2). Fixed a few minor issues in the T3Dlib1.1 library. Fixed window sizing code so the window sizes to the desired resolution properly. Changed the way program quits, but exit method still needs work.
v0.9 - Initial release v1.0 - Fixed bug where holding down a movement key would halt the "gravity" v2.0 - Ported to Windows and DirectX. Uses code modified from code libraries given royalty-free in Tricks of the Windows Game Programming Gurus Second Ed. by Andre LaMothe. v2.1 - Temporarily changed grid to display larger dots until graphics are finally reworked. The status bar is now functional, making the game effectively playable. All references to the name "Tetris" (with the exception of the class) have been removed. Bug where the keyboard is lost during focus change has been fixed. Also fixed a bug where input processing was handled incorrectly with multiple simultaneous inputs.
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