C++ based image-loader, supporting TGA/BMP/PCX/PNG/JPG.
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Work on Titan 2.1 is well underway with a new Image handler for DDS (DirectX) files with mipmap and cubemap support, currently works for uncompressed textures, Rich is working on getting more done on that. I have removed the PCX handler as it is a bit outdated to be using .pcx files nowdays. To Support loading the various different parts of the file, we are adding a method to change Titans behaviour. Basically you set a modifier which acts like a global state and effects how the handlers work. And finally, I have started work on the mesh handler system. I am starting with .3ds files which I currently have loading and displaying, and I will add support for .obj files as well before the release. Dan
Finally, an update :) I've been using Titan pretty much unaltered from how it was in the last post 3 1/2 years ago so I thought I should really get around to releasing it again. The main reason I haven't is because it would have taken a while to get some docs written and to finish VirtualFile. So I decided about a week ago to release it whatever happened soon and I have. It works and I have retested it. I put a very basic working version of VirtualFile up on it's SourceForge space and I will make that into a proper release before long. Let me know what you think. Dan
Dan - Ditched the -4 from the version number. Dan - Added several different sample files to data. Dan - Added an OpenGL demo that loads a heightmap from an image and display a textured quad. Rich - Added 16bit and 32bit BMP files for testing purposes.
Dan - Ditched the -4 from the version number. Dan - Added several different sample files to data. Dan - Added an OpenGL demo that loads a heightmap from an image and display a textured quad. Rich - Added 16bit and 32bit BMP files for testing purposes.
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