A realtime interface between Microsoft Flight Simulator X / 2004 and Internet based satellite map servers. Downloads satellite terrain at up to 30cm/pixel as you fly. The latest version adds a static photo scenery for FSX to speed up things!
Brings flight simulator ailve. Just amazing to go anywhere in the world with photoreal scenery.
someone had ear me ! incredible !!! mixing the power of google earth in FSX is NOW not only my dream but come TRUE so A LOT of thanks !!!!!!!!!!!!!!!!!!!!!!!!! 5/5 100%
It's great, keep up the good work.
* Fixed some installer issues (e.g. Low and High terrain radius options were swapped by accident, and the extreme slowness decompressing the uninstaller) * Added an installation option to provide High Altitude terrain only (19m/pixel) * Brought the broken color_hack option back into operation. * Added a FSX compatible LOD8 scenery layer to Tileproxy that contains NASA's "Blue Marble" image at 500 meters per pixel source resolution. If this layer is placed at higher priority in the scenery library than Tileproxy's other scenery layers, it will cause FSX to load the outermost detail scenery ring from the BGL which is much faster. Tileproxy can then focus on loading the high resolution data. The speedup should be significant. * Blocked compatibility/interoperability with Google Inc.'s map servers. This change was made after an explicit request of Mike Hearn who works at Google's Earth/Maps engineering department. I guess had not much choice other than to comply. Google is not evil, but they have more lawyers. And I get a free T shirt in return.
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