This is The Newt Interface. It's an SDL-based object oriented engine that uses a non-specific render. Main features: Physics, Entities, Effects, Terrain, Networking (which I'll possibly implement via RakNet), and a nice toolkit. :D
- Entity System (with class factory)
- Effect System (with class factory)
- Possible Newton Physics support (thinking about it)
- Networked Entity/Data system
- Resource system
- 3D world/object editor
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