The General Creature Simulator will be a creature/human simulator somwhat akin to The Sims, and will wake use of the Irrlicht graphics engine and the Lua scripting language.
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=0.3.0= *Created 3-dimensional simulator and simulatables. *Created rudimentary physics engine (More of a forces engine--dosen't handel collisions) *Created camera controls, etc. *Added "actions" interface for manually executing a script on an object. *Changed solution to 2005 format *Development now done in SharpDevelop =0.2.0= *Created 2-dimensional simulation system for scripted, 2-dimensional objects of various sizes *Created several "types" of simulatables to demo *Fixed resource system--now used to create simulatable objects of different "types" that run different scripts and use diferent sprites *Created a UI to view a simulated 2d world =0.1= *Created a BaseSimulatable class, from which all other simulatables inherit *Reworked TestSimulatable to inherit from BaseSimulatable *Created a ScriptedSimulatable class that executes a lua script on each step of the simulation *Cleaned up the script directory, created a script to be run by a ScriptedSimulatable *Rewrote Main() to demo a ScriptedSimulatable *Upgraded to IrrLicht 1.4.0 --This broke something, throwing an error whenever the application terminates after using IrrLicht, or causing the app not to terminate at all. Thus, this version does not run the IrrDemo() code.
=0.3.0= *Created 3-dimensional simulator and simulatables. *Created rudimentary physics engine (More of a forces engine--dosen't handel collisions) *Created camera controls, etc. *Added "actions" interface for manually executing a script on an object. *Changed solution to 2005 format *Development now done in SharpDevelop =0.2.0= *Created 2-dimensional simulation system for scripted, 2-dimensional objects of various sizes *Created several "types" of simulatables to demo *Fixed resource system--now used to create simulatable objects of different "types" that run different scripts and use diferent sprites *Created a UI to view a simulated 2d world =0.1= *Created a BaseSimulatable class, from which all other simulatables inherit *Reworked TestSimulatable to inherit from BaseSimulatable *Created a ScriptedSimulatable class that executes a lua script on each step of the simulation *Cleaned up the script directory, created a script to be run by a ScriptedSimulatable *Rewrote Main() to demo a ScriptedSimulatable *Upgraded to IrrLicht 1.4.0 --This broke something, throwing an error whenever the application terminates after using IrrLicht, or causing the app not to terminate at all. Thus, this version does not run the IrrDemo() code.
=0.2.0= *Created 2-dimensional simulation system for scripted, 2-dimensional objects of various sizes *Created several "types" of simulatables to demo *Fixed resource system--now used to create simulatable objects of different "types" that run different scripts and use diferent sprites *Created a UI to view a simulated 2d world =0.1= *Created a BaseSimulatable class, from which all other simulatables inherit *Reworked TestSimulatable to inherit from BaseSimulatable *Created a ScriptedSimulatable class that executes a lua script on each step of the simulation *Cleaned up the script directory, created a script to be run by a ScriptedSimulatable *Rewrote Main() to demo a ScriptedSimulatable *Upgraded to IrrLicht 1.4.0 --This broke something, throwing an error whenever the application terminates after using IrrLicht, or causing the app not to terminate at all. Thus, this version does not run the IrrDemo() code.
=0.2.0= *Created 2-dimensional simulation system for scripted, 2-dimensional objects of various sizes *Created several "types" of simulatables to demo *Fixed resource system--now used to create simulatable objects of different "types" that run different scripts and use diferent sprites *Created a UI to view a simulated 2d world =0.1= *Created a BaseSimulatable class, from which all other simulatables inherit *Reworked TestSimulatable to inherit from BaseSimulatable *Created a ScriptedSimulatable class that executes a lua script on each step of the simulation *Cleaned up the script directory, created a script to be run by a ScriptedSimulatable *Rewrote Main() to demo a ScriptedSimulatable *Upgraded to IrrLicht 1.4.0 --This broke something, throwing an error whenever the application terminates after using IrrLicht, or causing the app not to terminate at all. Thus, this version does not run the IrrDemo() code.
=0.2.0= *Created 2-dimensional simulation system for scripted, 2-dimensional objects of various sizes *Created several "types" of simulatables to demo *Fixed resource system--now used to create simulatable objects of different "types" that run different scripts and use diferent sprites *Created a UI to view a simulated 2d world =0.1= *Created a BaseSimulatable class, from which all other simulatables inherit *Reworked TestSimulatable to inherit from BaseSimulatable *Created a ScriptedSimulatable class that executes a lua script on each step of the simulation *Cleaned up the script directory, created a script to be run by a ScriptedSimulatable *Rewrote Main() to demo a ScriptedSimulatable *Upgraded to IrrLicht 1.4.0 --This broke something, throwing an error whenever the application terminates after using IrrLicht, or causing the app not to terminate at all. Thus, this version does not run the IrrDemo() code.
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