2003-10-05 04:48:18 UTC
well firstly there is a HUGE difference in quality between a 20,000 polygon model & a 7,000 polygon bump mapped ... secondly wouldn't you want to use normal mapping instead (and if you claim there isn't a different then next time don't try to be so smart)
finally the depth of the mesh directly affects how animations look, which is far more important than the final look because how it moves and acts is extremely important to add the atmosphere to something ... if the atomosphere of the model is done well then the actual look of it will appear better no matter the count and/or normal mapping or even lack of.
although normal mapping is good, it isn't a miricle solution - and it is bad practise to show what you hope to be the texture rather than the actual game model.