Blend tree animation system runtime written in C++ for Ogre 3D Engine. Video of the editor: http://www.vimeo.com/2007054
simple and effective
- Externalised 3d engine (MOgre) as a viewport plugin. - Parameter nodes can set min and max values for their value control. - Responsiveness greatly improved when editing values that use a TFControl TrackBar (eg. values of parameter nodes)
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