[Text-Based User-Driven MUD Engine] An Object-Oriented MUD server that allows dynamic creation of the game's entities and provides a simple XML scripting language for such. Future enhancements will allow for a graphics interface.
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I think TBUD has finally reached v1. There are still things to do, but overall it's a pretty strong source. Any modders are welcome to submit code for appending to the next release.
Obviously this is a little delayed. I'm away from my main desktop at the moment, thus have no access to TBUD's source code. Don't I wish I used CVS more often... Activity will resume after I return.
After looking at various choices, I've decided to use XML as the scripting language. I am currently creating a small world using entirely scripting to decide how I want to define TBUD's behavior when interpretting XML. Anyone interested in a brief primer should try http://msdn.microsoft.com/library/default.asp?url=/library/en-us/xmlsdk30/htm/xmtutxmltutorial.asp
Finally, TBUD has some sort of home. I will be setting up this account in the next week or so. I'll save uploading the latest alpha release as the last part of the account setup. In conclusion, my appreciation goes out to SourceForge for their hospitality.
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