Logos (T2) Engine

prealpha

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Description

Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows

Logos (T2) Engine Web Site

Categories

3D Rendering, Simulation

License

BSD License

Features

  • Deferred shading
  • Depth of field
  • HDR imaging
  • Lua scripting
  • Edge detect anti-aliasing

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  • alan38
    1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    i dint konw what to say

    Posted 05/24/2011
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Additional Project Details

Intended Audience

Developers

Programming Language

C, C++, GLSL (OpenGL Shading Language), Lua

Registered

2008-12-26
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