Logos (T2) Engine

prealpha

3 Recommendations
0 Downloads (This Week)
Last Update:
  Browse Code SVN Repository

Screenshots

Description

Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows

Logos (T2) Engine Web Site

Categories

3D Rendering, Simulation

License

BSD License

Features

  • Deferred shading
  • Depth of field
  • HDR imaging
  • Lua scripting
  • Edge detect anti-aliasing

Update Notifications





User Ratings

 
 
3
0
Write a Review

User Reviews

Read more reviews

Additional Project Details

Intended Audience

Developers

Programming Language

C, C++, GLSL (OpenGL Shading Language), Lua

Registered

2008-12-26

Icons must be PNG, GIF, or JPEG and less than 1 MiB in size. They will be displayed as 48x48 images.