Moloch is a Multi User Dungeon game, written in C++ and scripted in Lua. It will support multi-server distribution and web-based account administration. We are also going to write an user interface for win32, gtk+ and ncurses.
Basic ideas of movement added. Next version of code should be all in English! (to Poll: translate it, please)
Movement and looking around included. Data flow in this mechanism is very ugly - has to be checked. (Was done at 2 AM...)
I've just completed implementing character moving and Poll is working on logging module. Sonn we will be able to release next alpha.
- Server has been spit into 2 pieces - world server and connsection server which forks receiving new connections - Connection server does all the work with protocol validation and drops erroneus connections - Very basic logging
Anonymous committed patchset 1 of module CVSROOT to the Moloch CVS repository, changing 11 files
Anonymous created the Welcome to Developers forum thread
Anonymous created the Welcome to Help forum thread
Anonymous created the Welcome to Open Discussion forum thread
registered the Moloch project
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