Moloch is a Multi User Dungeon game, written in C++ and scripted in Lua. It will support multi-server distribution and web-based account administration. We are also going to write an user interface for win32, gtk+ and ncurses.
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Basic ideas of movement added. Next version of code should be all in English! (to Poll: translate it, please)
Movement and looking around included. Data flow in this mechanism is very ugly - has to be checked. (Was done at 2 AM...)
I've just completed implementing character moving and Poll is working on logging module. Sonn we will be able to release next alpha.
- Server has been spit into 2 pieces - world server and connsection server which forks receiving new connections - Connection server does all the work with protocol validation and drops erroneus connections - Very basic logging
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