Speed Dreams is a Motorsport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism. Initially forked from TORCS, it has now reached a clearly higher realism level in visual and physics simulation, thanks to its active development team and growing community. It mainly aims to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, while constantly pushing forward visual and physics realism. It is also intended for any research, study or teaching activity, around physics and AI, thanks to its GPL V2+ license, and the clear and modular architecture of its C/C++ code base.
- 3D real-time motorsport simulator for gamers and researchers
- Accurate physics targeting maximum possible realism
- High Quality graphics
- 21 HQ tracks to race on
- 28 HQ fine-tuned cars in 4 balanced and consistent sets
- Many more cars and tracks available from the community
- 2 first class AI opponents for thrilling races
- Fully open to any research, study or teaching work (physics, AI, graphics, ...)
- Support for many input devices (keyboard, joypad, joystick, wheel/pedal ...)
- Runs under Windows and Linuxes (WIP on Mac OS X)
Totally unplayable. Using either mouse or keyboard just makes the thing spin out of control. Graphics reminded me of legacy style arcade.
It crashed before I started a race...
While this is a great start of a project, the developers need to get realistic and include some error handling. Most of the cars act somewhat realistically, except for the plethora of changes that have been made to their settings (mu at 2.6? wtf?) to work with the simulation engine. Creating a car or robot is an exercise in futility as there is very little documentation and the developers constantly refer back to the source. There is no user support, searchable forums, or active chat room associated with this game, as for some reason the developers constantly use a javachat and mailing lists. Open source development has changed, and these developers don't realize it yet. They need to become more open and realize that most of a fan base will not know C/C++, that most people expect useful error messages, and that users want to be able to communicate with other users through an easily searchable interface. It could be great, but the developers have shrouded themselves so far away that they can't communicate with the fans anymore. Wouldn't even bother downloading until the 2.0 release.