Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
spacezero-0.83.41.tar.gz | 2013-05-03 | 2.7 MB | |
README | 2013-05-03 | 6.6 kB | |
spacezero-0.83.39.tar.gz | 2013-03-12 | 2.5 MB | |
spacezero-0.83.29.tar.gz | 2012-11-09 | 2.5 MB | |
spacezero-0.83.28.tar.gz | 2012-11-06 | 2.5 MB | |
spacezero-0.83.18.tar.gz | 2012-09-25 | 2.5 MB | |
Totals: 6 Items | 12.8 MB | 0 |
svn rev52 -New background music theme (thanks to Yubatake. http://opengameart.org/users/yubatake). -RETREAT in allied planet => STOP -net fixes. ------------------ svn rev51 Game improvements. -Player level is updated when ship lands. -Show the number of rescued pilots. -New pods for pirates. -Max velocity increased when accelerate. -Order REPEAT for pilots. ------------------ svn rev50 -planets are tarjets for missiles -minor enhances ------------------ svn rev49 -fix landing. ------------------- svn rev48 -Number of galaxies added to options window. -DAMAGEFACTOR reduce by 10% -bugfix in shell() ------------------- svn rev47 -bugfix - game crashed -added random planet names -Ctrl+w : write messages -AI improvements ------------------- svn rev46 -bugrefix - RemoveDeadObjs() ----------------------- svn rev45 -bugfix - RemoveDeadObjs() ----------------------- svn rev44 -AI improvements. order retreat added to ai ships. ------------------------ svn rev43 -new ship models for pirates -file ships.h added -AI parameters adjustment and improvements -added new attack strategy -bugfixes ----------------------- svn rev42 -Added RETREAT n ------------------------ svn rev41 -added statistics -perfomance improvements -sound reviewed -bugfixes -------------------- svn rev40 -sounds now in ogg format -missile ai improved -pirates increase their strength along time -minor changes. ---------------------------- svn rev39 -new explosions. -Select ships in space. -added: air resistance. -Fix: bug that create unnecessary trace points. -------------------- svn rev38 -ships change to manual mode when you try to control them. -fighters only can get the survival pod when are landed. -entering angle in planet fixed. -minor bugfix. --------------------------- svn rev37 -added enemyknown as game option. -added -pirates option. --------------------------- svn rev36 -Game Over condition reviewed =============================== VERSION 0.82 =============================== svn rev35 -Fix: AI bug related with buy and upgrade ships ------------------------------ svn rev34 X-Added. -fontlist command line option ----------- svn rev33 -Fix: adjust ship cost when a pilot buy a ship. --------- svn rev32 -up down arrows are now the default keys for manual/automatic mode -added FPS -rescue a pilot => increase experience -added license ------------- svn rev31 -bugfix ---------- svn rev30 -(091012)BUG: ERROR MainLoop habitat -1 unknown -ships must be vertical to take off. -When changing to manual mode shoots are the default weapon. -Ships only learn if are totally repaired. -------------- svn rev29 -Added: user defined keys ------------- svn rev28 -Fix: bug in showing allied ships in map.(net games). ---------------- svn rev27 -Added -nomenu option ----------- svn rev26 -added: Esc: close info windows. -removed flash ligth when hit. - ID: 3433714 -added: explosions with pieces blowing up. -normalized sounds. New thrust sound. -Added: volume control: Ctrl +, Ctrl - -------------------- svn rev25 -Added: game log message window -Fix- Planets are not discovered nor shown in map - ID: 3439466 ----------------------------- svn rev24 -Added: Answers to orders are now showed in orders window. ---------------------------- svn rev23 -Added: if the selected ship is lost map is no showed -Added: In map, a red square shows the target. -------------------------- svn rev22 -Fix: Asteroids are no more visible everywhere - ID: 3434531 -Add: player level now in statistics. - ID: 3434507 -Mod: Flash when hit: now is soft-red instead of white. - ID: 3433714 -Add: in map view: left mouse button also selects planets. - ID: 3434502 -Add: in map view: right mouse button goto sector or a planet. - ID: 3434499 ----------------------------- svn rev21 X-Fix: "short" planets advantage towers - ID: 3433655 ------------------ svn rev20 Fix: Send info among allies. Added: The probability of receive info from enemy increase with ship's level. Fix: AI. Some landed ships changes continuously GOTO x <-> NOTHING Added: Ctrl-n change between window and ship mode view instead of only n. Fix: GAME OVER on net saved games ----------------------- svn rev19 -Exploration reviewed. -Experience points due to proximity of enemies reviewed. -targeting system for missiles improved. -Ctrl-p now pause the game instead of only p. -Communication improved. Sends less data. -Planets discovered are sended to allies. ------------------------- svn rev18 Fix: bug related with GOTO n and RETREAT orders. --------------------------- svn rev17 -Add: html manual -Install target directory only defined in Makefile. -ReFix: initial planets coordinates. ---------------------------- svn rev16 -Corrected the order REPITE, changed to REPEAT -Added: ships gain experience if discover a planet. -Fix: initial planets coordinates. ------------------------------ svn rev15 -Fix: incorrect initial number of planets. Incorrect initial planet coordinates, planet out of limits. fix ID: 3380418 ------------------------------ svn rev14 right click => GOTO x y -------------------------------- svn rev13 -Added: select single ships with a mouse click. -Added: Pilots, survive to ship destruction, they have the experience. Survival pods. ------------------------------ -Added:-Ignore order GOTO himself. -Added: RETREAT order: send ships to nearer planet without attack. when they land, changes the order by goto the planet. -Modified order STOP: a ship in outer space STOP, doesnt accelerate but can fire. Inner a planet doesnt take off but can fire. -Added: limited ship angle when landed. -Added: decrease damage factor ----------------------------- -Added: Start up options menu -Added: help menu ---------------------------- -Fix: [regression] autopilot fighters now leave the planet - ID: 3317317 -Added: Window is now resizable. --------------------------- - Some AI adjustments. --Explore revisted: -the ships dont explore out of Universe limits anymore. -Added explore skills depending of the ship's level: level 0: a random walk. level 1: try to find an unknown sector near their position. level 2 and greater: looks for an unknown sector farer than previous level. -------------------------- -Fix: Towers always aim the enemy even if out of range - ID: 3305048 -Fix: Queen autopilot: still crash the ship while landing - Improve ExecLand() ID: 3305062 -Added: engine flares. -------------------------- -Fix: count free space ships in planet list. -Fix: select ships with mouse for different window geometries. -Fix: pause when order write. ----------------------------- version 0.80.03