Spacewar is an arcade game in wich two players have to destroy each-others space ship by hitting them with their lasers. It is written in SDL and currently runs on both the Windows and Linux operating system, but it should compile on more platforms.
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As you might have noticed, there have been no new updates since a long time. I consider Spacewar a closed book, the project is stalled, I've been working on other things lately. Feel free to pick up this project, just drop me a mail.
Spacewar 0.3 has finally been release, including a few brand new features. Fly to the download page and go download & play it. There ofcourse are source packages (tar.gz, tar.bz2, zip), and Windows binaries.
CHANGELOG --------- 0.3 - The HP meters now floats above the ships - The HP meters now have the colors of the respective ships - The Boom image is now the same color as the player - Fixed changelog typo - Removed the todos and tounix scripts 0.2 --- - Added printscreen functionality ( press p ) - Added HP meter, max HP is currently 5 - Changed win score from 4 to 3 so the game isn't too long - Changed alpha value of the text bar from 64 to 128 0.1.1 ----- - Did "astyle --style=ansi -C" on the code - Added a readme - Added a shell script to convert to and from dos/unix newline formats - Fixed Makefile bug for future OpenGL compatibility by Charles Iliya Krempeaux <charles@reptile.ca> 0.1 --- - Initial release -- Sijmen Mulder
CHANGELOG --------- 0.3 - The HP meters now floats above the ships - The HP meters now have the colors of the respective ships - The Boom image is now the same color as the player - Fixed changelog typo - Removed the todos and tounix scripts 0.2 --- - Added printscreen functionality ( press p ) - Added HP meter, max HP is currently 5 - Changed win score from 4 to 3 so the game isn't too long - Changed alpha value of the text bar from 64 to 128 0.1.1 ----- - Did "astyle --style=ansi -C" on the code - Added a readme - Added a shell script to convert to and from dos/unix newline formats - Fixed Makefile bug for future OpenGL compatibility by Charles Iliya Krempeaux <charles@reptile.ca> 0.1 --- - Initial release -- Sijmen Mulder
CHANGELOG --------- 0.3 - The HP meters now floats above the ships - The HP meters now have the colors of the respective ships - The Boom image is now the same color as the player - Fixed changelog typo - Removed the todos and tounix scripts 0.2 --- - Added printscreen functionality ( press p ) - Added HP meter, max HP is currently 5 - Changed win score from 4 to 3 so the game isn't too long - Changed alpha value of the text bar from 64 to 128 0.1.1 ----- - Did "astyle --style=ansi -C" on the code - Added a readme - Added a shell script to convert to and from dos/unix newline formats - Fixed Makefile bug for future OpenGL compatibility by Charles Iliya Krempeaux <charles@reptile.ca> 0.1 --- - Initial release -- Sijmen Mulder
CHANGELOG --------- 0.3 - The HP meters now floats above the ships - The HP meters now have the colors of the respective ships - The Boom image is now the same color as the player - Fixed changelog typo - Removed the todos and tounix scripts 0.2 --- - Added printscreen functionality ( press p ) - Added HP meter, max HP is currently 5 - Changed win score from 4 to 3 so the game isn't too long - Changed alpha value of the text bar from 64 to 128 0.1.1 ----- - Did "astyle --style=ansi -C" on the code - Added a readme - Added a shell script to convert to and from dos/unix newline formats - Fixed Makefile bug for future OpenGL compatibility by Charles Iliya Krempeaux <charles@reptile.ca> 0.1 --- - Initial release -- Sijmen Mulder
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