Spacetrek3D is an OpenGL-based 3D netrek client. Netrek is a classic X11-based multi-user game, where you fly around in a space ship blowing away your friends and conquering planets. Spacetrek3D gives you a full 3D view into a netrek universe.
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2002-01-26 Stefan Stapelberg <stefanst@users.sourceforge.net> * Cleaned up processing of options and credits - Added option '-t' to enable/disable textures - Tried to make clearer mnemonics * Added initial version of spacetrekrc * Added filetype rules and icons for IRIX desktop 2002-01-24 Stefan Stapelberg <stefanst@users.sourceforge.net> * Added install rules in Makefiles * Added LIBDIR macro for data directory * Read images and textures from LIBDIR 2002-01-23 Stefan Stapelberg <stefanst@users.sourceforge.net> * New bitmap headers in outfit window - changed all_bitmaps.h, replaced bitmaps3.h by bitmaps.h - fixed non-working header scrolling in gldriver.c * Added bulk view culling for planets - added new file glcull.c - added function prototypes in proto.h - changed planets.c to render only visible planets * Added preliminary code for information window - added new file inform.c - changes in gldriver.c are not yet active * Changed viewing frustrum in gldriver.c again - Oh well ... * Include stdint.h on Linux only - added ifdef in rgbfile.c, moved include directive from rgbfile.h into rgbfile.c * Changed fsqrt() to sqrtf(), which seems to be more common between platforms. * Added files inform.c and glcull.c in the Makefiles. * Removed unuseable debugging code from rgbfile.c. 2002-01-23 Alexander Rawass <alexannika@users.sourceforge.net> * fixes to compile on linux 2002-01-15 Stefan Stapelberg <stefanst@users.sourceforge.net> * Added torpedos, cosmic nebulae and a galaxy background. - Fixed lot of minor bugs - Added more key functions of the original 2002-01-09 Stefan Stapelberg <stefanst@users.sourceforge.net> * New image file formats: - RGBLoadImage() now loads B/W, RGB and RGBA images. - The texture for the sun now contains an alpha channel. 2002-01-07 Stefan Stapelberg <stefanst@users.sourceforge.net> * New textures: - new planet and ship textures - texture for the sun still needs to be alpha-blended * Planet code moved to planets.c * Changed panel, added navigation subpanel * Completed pilot view * For details see the CVS change log 2002-01-06 Alexander Rawass <alexannika@users.sourceforge.net> * fixes to compile on my linux box - added #include directives - gldriver.c: changed GLUquadric into GLUquadricObj - gameconf.c: uncommented load_default_teamlogos() - modified Makefile * added ChangeLog
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