space_shooter is based on Clanlib (0.8.1) and shows usage of Sprites, Collision Detection, Resolution independent drawing, XML, and Resource usage. Shoot asteroids to get a highscore.
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0.2b: - Fixed time calculation ( calculation of time frame independent moving was wrong ) - Fixed wrong variable was passed which influenced spawning of new asteroids if fps were low - Added frame limiter (F11) and display of actual fps (F12) - Added boolean for using custom mouse cursor (not working under windows) 0.2: - Added sound music and mouse cursor
well no integrated LUA (this may take time to integrate)... But I took some time and asked a friend to make some music for the game. Also there were bugfixes and the game should run better now. Hope you enjoy it DS
0.2b: - Fixed time calculation ( calculation of time frame independent moving was wrong ) - Fixed wrong variable was passed which influenced spawning of new asteroids if fps were low - Added frame limiter (F11) and display of actual fps (F12) - Added boolean for using custom mouse cursor (not working under windows) 0.2: - Added sound music and mouse cursor
After the first release (which already is a playable game) I am up to integrate a lua script engine in the next step to show how to make a modable game.
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