Space simulation written in Python. The project aims to someday be like Elite with aspects of Trade Wars. Currently it is an interesting experiment in vector mathematics which demonstrates a minimalistic rendering engine for 3D space graphics.
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Something has happened to the file source code such that the indentation is messed up. Obviously this is an issue for a Python program. Either fix it yourself or wait for me to work on it. Now that I know it is broken I'll try and fix it up ASAP.
The CVS version beyond the 0.4 release now has the planets included. Some tinkering with max speeds has been included to help prevent speeding past the stars and missing the planet systems. A rewrite of the whole game is imminent as testing has shown some shortcomings in the current version and optimizations possible for future versions. The 0.5 release will likely feature new data structures and an updated engine because of what has been learned.
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