Siege of Avalon : Open Source is an attempt to keep this great isometric RPG game alive by continuing development on it. Our aim is to create a SDL version of the engine that will work on Win32, Linux and where ever Pascal compilers and SDL are supported.
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Apologies for the lack of news, but Real Life keeps getting in the way of this project. Anyway, the latest news is that I have replaced the animation sequences within the SoA pox files with png files. They used to be a custom bitmap format. This reduces the file sizes a little and makes them easier to decode. To ensure it is working, I created a small animation demo showing the main character and a dot having a bit of fight. Using certain keys you can toggle hair and clothes, just to make sure the animation sequences is working the way it should. Thanks to cragwolf who compiled the code on Linux and you can now see the screen shot in the screen shots section of this project. Not massive news I know, but shows that things are progressing in the right direction. Also since JEDI-SDL now supports, Game Boy Advance/Nintendo DS and GP2X the game could easily be ported to those platforms as well.
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