Sn**p*/SDL is a two-player game in C++ using the Simple Direct Media Layer (www.libsdl.org). It features the airfight between a generic white dog (Sn**p*) and the Red Baron in various scenarios, e.g. the p**n*ts baseball court or the "Great Pumpkin" field
Today, after some few months of playtesting, I have declared "Generic White Dog vs. the RedBaron" stable. The new source is already up, win32 version will follow shortly, OS X version will follow whenever I get to compile it on OS X. BeOS ...
Snoopy/SDL has been declared final. Bugfixes in this release include: -Weapons drop background has been slightly changed to make more clear where the ground is
zerothis created the Why not "Tux vs. the Red Baron"? forum thread
New version features Mac OS & Windows option dialogue, *OpenGL support*, funky things (surely it does), homing missiles, new AI (also in BeOS!), and a new NSIS under Windows. Did I mention the OpenGL support?
New features: - Options dialog, you don't have to use the Console any more - Homing missiles - OpenGL (2D) graphics (much faster) - Ammunition boards - Better AI - Several bugfixes - Level of detail setting - Settings are saved Known Bugs: - You can not ...
- OpenGL mode added (press 'o' to toggle)
The Mac OS X version has been built successfully and will be uploaded later this day. Homepage updated.
Okay, we now have the source .tar.gz in a working state. Everything's using autoconf/automake; so the build process should be no problem. GWDRB even builds under QNX! The Mac makefiles are yet to be included. Furthermore, I corrected a directory ...
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